Hello out there guys
Ok I showed you how to connect a floor_trigger to (function) that allows you to (hudPrint) text to the screen below example.
Code: Select all
function helloworld()
hudPrint("Eleven: Hello guys how are you?")
end
Now we can do many cool things with this basic function.
1 - We can get a (timer) to activate, a (counter) to increment or decrement, open or close a door. The possibilities are endless.
1a - You should have a floor_trigger connected to the last lot of code function in your Dungeon Editor already.
2 - Ok in (Dungeon Editor Map: Level 1. I have this (Code Below) activate a timer. after a certain amount of time let's say (1.1 seconds) The timer will toggle the door up and down every 1.1 seconds. I used this as a very simple puzzle. Behind the door is a pressure_plate that is activated by an item. Basically the player had to throw a item under the door to stop the timer and open another door. You had to throw the item at the right moment lol.
3 - Add a door to the Map called: my_door_1 (The door has to be set to either open or close) In this case it's close.
4 - Add a timer to the Map called: (my_door_timer_1.)
- Under Components: Untick timer: Untick disableSelf: Set timerInterval to 2.5:
- Connect the Timer to the Door.
- Under Connectors: onActivate: my_door_timer to my_door_1: toggle
Code: Select all
function helloworld()
hudPrint("Eleven: Hello guys how are you?")
my_door_timer_1.timer:start()
end
-5-
This is the Dungeon Editor File: Newbies_Dungeon.zip
My Drop Box Link:
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
You will also see some extra things I have doen in this file as well

Next step I has to code what is happening in the file atm.
-5a-
This is the latest learning Dungeon:
This is the Dungeon Editor File: Newbies_Dungeon_v2.zip
My Drop Box Link:
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
I have added quite a lot to this one so enjoy and have fun
-6-
Hello again guys

Well we most certainly have a ripper here from Azel. This Scripting will show you what you can do with Mimics and how to use them in your Mod. It also shows you how to turn a Chest into a mimic eg chest_1 and using additional Script for chest_2
Thank you Azel for this one
This is the Dungeon Editor File: MimicFun.zip
My Drop Box Link:
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
Ok so enjoy this one i'ts cool

Ohh and soon i'll have the second part of (Newbies_Dungeon.zip) completed for you to enjoy. In the newest version i'll show you how to use (levers, wall buttons, torch holders and much more).