Drunk Effect

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Emera Nova
Posts: 146
Joined: Wed Jun 11, 2014 1:31 am

Drunk Effect

Post by Emera Nova »

Any suggestions on how to create a "Drunk effect" Going to put in potions or something at a tavern that can get the party drunk. I was thinking a very slight camera shake would be a good starting place for it, not sure what else I'd need to put in to really give it the extra tang.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Drunk Effect

Post by bongobeat »

I think that the best thing is to create a custom screen effect (particle), that looks like drunk, then play it by consuming the potion/bottle/etc...

Code: Select all

		onUseItem = function(self, champion)
party.party:playScreenEffect("drunk_effect_screen")
		end,
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
User avatar
Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: Drunk Effect

Post by Dr.Disaster »

In addition you might want to consider other effects of being drunk i.e. lowered Accuracy.
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