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Re: Isle of Gunger
Posted: Mon Sep 21, 2015 9:05 am
by Modraneth
eLPuSHeR wrote:No worries Modraneth.
Your mod is quite awesome. I am enjoying it a lot. Do you think I can reuse my current savegames with the new version or should I keep playing?
well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes
i change 2 things that are important so u can try to reuse ur current savegames.
in my opinion u should try on keep playing and return the same spots where u found the problems, if u keep seeing them, save ur game on a different folder and try reuse ur current savegames. if u saw the same problem again, i think the only option was to restart the mod.
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 3:15 pm
by Isaac
Modraneth wrote:well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes.
In some cases, it's possible to manually force a change via the console. If your change can be done in console, you can post the commands, and others can try them.
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 5:11 pm
by Modraneth
Isaac wrote:Modraneth wrote:well i think that if u keep playing the changes dont happen.
that was the problem. i have that same problem sometimes.
In some cases, it's possible to manually force a change via the console. If your change can be done in console, you can post the commands, and others can try them.
i make a connection and change some landscape.
so i it cant be done in console i think...
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 5:45 pm
by Zo Kath Ra
I'm in "Underwater Cave".
x = 14
y = 16
facing = 0
elevation = 0
level = 14
How do I leave this area?
I've killed the rat/warg duo, but nothing happened. I can't find any secret buttons anywhere. The automap shows a ladder at 7/13, but it's not underwater.
edit:
lol, you put the ladder in the wrong place. It's floating 1 tile above where it should be (underwater).
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 6:01 pm
by Zo Kath Ra
How do I leave this area?
x = 3
y = 6
facing = 0
elevation = 0
level = 14
The automap shows an openable wall at 1/10, but I haven't found any secret buttons in this area. And there's no ladder for getting back into the level's other areas.
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 7:19 pm
by Isaac
Zo Kath Ra wrote:I'm in "Underwater Cave".
x = 14
y = 16
facing = 0
elevation = 0
level = 14
How do I leave this area?
lol, you put the ladder in the wrong place. It's floating 1 tile above where it should be (underwater).
You can try pasting this into the console:
Code: Select all
for each in party.map:entitiesAt(14,16) do
if string.find( each.name, "ladder") then
each:setPosition(each.x, each.y, each.facing, each.elevation -1, each.level)
end
end
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 8:28 pm
by eLPuSHeR
So far it seems this module has got a few one-way no-way-out areas. So I advise everyone to save a lot and on different slots.
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 8:45 pm
by Modraneth
i'm sorry, when i tested it the first time i dont have found that mistakes.
i had focus greatly in making the map and then i dont saw big mistakes/issues that i had made.
im really sorry for that, and i hope that u wont stop believe in my work.
i had release a 1.2 version
http://www.nexusmods.com/legendofgrimro ... 3D55&pUp=1
i had checked again the contend and corrected everything i found
again, im sorry for my mistakes, and i hope that u dont stop believe in my work
i want to improve and im thankful for all your feedback
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 8:51 pm
by Modraneth
i want so ask. so far what do u think about the mod?
the mistakes i had made, make me think that the mod wasent good...
Re: Isle of Gunger
Posted: Mon Sep 21, 2015 9:39 pm
by eLPuSHeR
No. Your module is quite good. If I am getting stuck, it is probably my fault.
And talking about getting stuck...
Could use some help here.
http://imgur.com/u8rXFP3
How do you open the room on the left?. More specifically, I need the water essence.