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Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 5:04 am
by trancelistic
Thanks for the feedback Isaasc. You have been always my hero.
I am sure all wave files are at 16bit and at a max of 41.khz. or even at 44khz. It works.
Hey it runs here?, as the video shows.... I do not get it...
Ofcourse latest grimrock 1 version. No question about it.
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 5:08 am
by Isaac
I think that they should all be 44,100. [afaik]
*Despite that it works on Windows when it's not. Perhaps for the very reason it isn't working on Linux, and/or Mac.
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 5:28 am
by trancelistic
Isaac wrote:I think that they should all be 44,100. [afaik]
*Despite that it works on Windows. Perhaps for the very reason it isn't working on Linux, and/or Mac.
I do see the logic in that... But why does my noob mod run here and not at your place?
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 5:34 am
by trancelistic
SO i did all for nothing... Nevermind it. I want to give up.
At first i had bugs.. and stuff ,, People like isaac helpt me as no other. Miniaway helpt also.. , I love you both.
Now I got this thing. No 1 can run my mod .. wow what a joke..
Only my pc's can run it.. even my old laptop..
I do not get it..
I want to give up unless some 1 like isaac want see my true dungeon file?...... I do not know what I did wrong:|(
such a shame.. I wanted to make people happy..
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 6:00 am
by minmay
trancelistic wrote:I am sure all wave files are at 16bit and at a max of 41.khz. or even at 44khz. It works.
No, it doesn't work. It runs
on Windows because the Windows version doesn't use OpenAL. It still doesn't work on the Linux or Mac versions because one or more of your wav files is not 16-bit 44100Hz RIFF. Not a maximum of 44100Hz, it has to be exactly 44100Hz, as the asset definition reference says.
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 6:08 am
by trancelistic
minmay wrote:trancelistic wrote:I am sure all wave files are at 16bit and at a max of 41.khz. or even at 44khz. It works.
No, it doesn't work. It runs
on Windows because the Windows version doesn't use OpenAL. It still doesn't work on the Linux or Mac versions because one or more of your wav files is not 16-bit 44100Hz RIFF. Not a maximum of 44100Hz, it has to be exactly 44100Hz, as the asset definition reference says.
Thanks for the feeback.
So, uhm in other words. I should resample all sounds in the dungeon to the same 16 bits, 44k100hz and RIFF?
Then you can play my noob dungeon?
Please reply. I will do so if tis is the case
<3 greetz.
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 7:03 am
by minmay
Yes.
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 3:27 pm
by Zo Kath Ra
trancelistic wrote:Hey you can always hit the escape key to skip the intro ( and the ending)
That doesn't work. The game still crashes with the "OpenAL incompatible WAV file" error.
So I installed the Windows version of LoG1 under Wine, and now your mod works.
Re: Log 1-Final release: Kathzora's Quest
Posted: Thu Oct 15, 2015 11:53 pm
by Zo Kath Ra
Can't watch the video because it's private :-/
Re: Log 1-Final release: Kathzora's Quest
Posted: Fri Oct 16, 2015 12:00 am
by Dr.Disaster
Zo Kath Ra wrote:
Can't watch the video because it's private :-/
Just wait 'til trancelistic has fixed his WAV's and OpenAL can handle them.