The Door of Essence

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Xardas
Posts: 83
Joined: Fri Jul 28, 2017 12:30 am

Re: The Door of Essence

Post by Xardas »

I didn't take a look at the different maps at all till now and unfortunately i don't have time to do so in the next weeks. Also the Changes would take too much time. I just tried to play with texture settings to high and it crashes when saving at a healing crystal then. Didn't have a crash at low Settings though. I guess that is a good thing :lol: . Sad to say, but i don't want to release anything with crappy texture that doesn't work properly and totally noone wants to play Grimrock on low Texture Settings, so i'm not sure what to do with the Dungeon now.
In order to get to the other side of the pit you have to get hit by the fireball and die....
Yep.....moving on!
minmay
Posts: 2790
Joined: Mon Sep 23, 2013 2:24 am

Re: The Door of Essence

Post by minmay »

I've written about that subject here and here. If nothing else, Mac players, and Windows players that are comfortable modifying their executable, will be able to play it with max settings.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: The Door of Essence

Post by kelly1111 »

Xardas : how big is your mod assets / .dat file ?
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Xardas
Posts: 83
Joined: Fri Jul 28, 2017 12:30 am

Re: The Door of Essence

Post by Xardas »

About 700 mb, but there is a lot of unused material. So i have the Option do spend lots of time optimizing the Dungeon or i´ll simply start a new one. Since i don´t know how to optimize it properly, because i don´t know anything about the different maps, this would take quite a while. If I start a new one I might share the whole Project Folder. Maybe someone here can use some of the scripts in there or likes some map designs.

Here´s the .dat file. If you try it out you will notice it´s not nice to play. Playing with high Texture makes this whole Thing instable, when saving (especially Saving at Crystals). Note that i didn´t even tested this Thing to the third room of the dungeon yet, because i dindn´t have the time to do so. The first Crystal already is a big Issue. Try it with Low Texture Resolution :| or maybe medium (didn´t try it yet)

https://www.dropbox.com/s/shg0pgefcqio9 ... e.dat?dl=0
In order to get to the other side of the pit you have to get hit by the fireball and die....
Yep.....moving on!
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: The Door of Essence

Post by Badgert »

In the beginning, there is not enough plot.
How did we get here? What are we doing here? Why are we here?

Further:
Once the game is saved, a message is immediately displayed on the screen
"warning! game object property not saved: scape_camera.camera.camera"
After a few saving, the top of the screen is occupied with text and very disturbing.

After the battle with the first boss, the door does not open.
If you press the secret button on the wall, the group is transferred to the next map in the textures.
You can not get out of there. Accordingly, it does not work further.

I hope this will help improve and refine the mod.
Good luck!
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Xardas
Posts: 83
Joined: Fri Jul 28, 2017 12:30 am

Re: The Door of Essence

Post by Xardas »

I removed the .dat file and i´m going to fix the Problem when i have time for it. Sorry about that.... I did not test it that far due to time issues.
At which Texture Resoultion did you Play it? I`m very curious about that.

I´m going to decide wheter i´ll optimize the dungeon at the end of january next year or to start a new Project. If any one wants to have the Dungeon files, then pn me and you can have them (you can do whatever you like with the files), Till then there will be no more updates. :?
In order to get to the other side of the pit you have to get hit by the fireball and die....
Yep.....moving on!
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: The Door of Essence

Post by Badgert »

Xardas wrote: At which Texture Resoultion did you Play it? I`m very curious about that.
All the settings I have set to the maximum, except the textures. The textures are set to medium. I do not see any fundamental difference when using high-resolution textures, and the problems are definitely less.
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Isaac
Posts: 3192
Joined: Fri Mar 02, 2012 10:02 pm

Re: The Door of Essence

Post by Isaac »

Xardas wrote:I removed the .dat file and i´m going to fix the Problem when i have time for it.
How big (map-wise) is your mod?
It took several of us a few months to debug the ORRR2 mod; and that was nine maps. We released at least three major updates to it after publishing—and it STILL has known bugs.
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Xardas
Posts: 83
Joined: Fri Jul 28, 2017 12:30 am

Re: The Door of Essence

Post by Xardas »

I heard you say that before... Exactly that makes me think if it's even worth trying to fix the size issues there. I read it was a nightmare to get ORRR2 under 98 mb. :lol: . That's a big gap to 720mb (current size of my mod). Mine has 24 levels, but it's probably worth a try to reduce the size, when Badgert says that playing with medium Resolution isn't such a big deal. The Door of Essence shouldn't be as complex as ORRR2. Fixing other Problems (not related to the size problem) should be easy. Like I said....i'm thinking about it. Maybe i'll give it a try.
In order to get to the other side of the pit you have to get hit by the fireball and die....
Yep.....moving on!
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: The Door of Essence

Post by kelly1111 »

I have my mod assets at 500mb now ... dat file around 320 mb
Its working (the saving at crystals) and at high level details textures
Using resised mod asset from germanny. Not the complete 260mb
Using toned down vanblan ud dungeon... saved 100 mb risizing the textures
Problem is a made alot of custom stuff in blender that clutters my mod assets ... thats how i got to 500 mb

Still dont know when it will become a problem. I have 20 levels.. layed out... but not many objects ingame yet. At 1700 game objects when I press shift F
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