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Re: [WIP] Generations of Kings
Posted: Fri Jan 10, 2025 12:41 pm
by Torst
Mod run fine on my system.
But why no 2k or 4k and high textures ( i can try this

.
After asked for a pw for my party game says wrong cheat ???
Re: [WIP] Generations of Kings
Posted: Fri Jan 10, 2025 1:37 pm
by Slava
I'm not quite sure what you mean.
I was writing about graphics settings and texture resolution (high, medium, low)
I went through the mod on medium texture settings in FHD resolution.
When running on higher settings, the mod sometimes “silently” crashed when saving.
At startup, the game asks you if you know the password to play your party (It will be given to you at the end of the walkthrough).
Obviously, when you run it for the first time, you can't know the password.
Nothing - it's not a valid password either)
Re: [WIP] Generations of Kings
Posted: Mon Jan 13, 2025 7:41 am
by belles
Hello,
I've logged 10 hours so far and am thoroughly enjoying the mod. Well done! I am a bit stuck though and would appreciate a tip. I'm searching for the 2nd metal plate to fix the sewers and can't seem to find it. Please help!
Re: [WIP] Generations of Kings
Posted: Mon Jan 13, 2025 8:36 am
by Slava
Hi!
Thanks for your review! Glad you like it!
̶T̶h̶e̶r̶e̶ ̶a̶r̶e̶ ̶2̶ ̶o̶p̶t̶i̶o̶n̶s̶ to get the second metal plate:
Craft it yourself if you have found the recipe. I assume you already have the tools, you can look for it in your recipe list.
The recipe is actually given after using a metal plate. Uh, excuse me
Find it at Stonegrad to the left of the longtail brothers store. The metal plate is behind the grate.
Re: [WIP] Generations of Kings
Posted: Wed Jan 15, 2025 3:47 am
by belles
Hello Slava,
I think I already found the recipe, and right clicked it. I don't know how to look at the recipe list, and haven't found anyplace special for crafting.
Please advise. Thanks!
Re: [WIP] Generations of Kings
Posted: Wed Jan 15, 2025 5:47 am
by Slava
Hi!
You have to find and open the third gateway.
There you will find the boiler man, he will tell you where to find the toolbox.
The toolbox in my mod is the toolbox for Crafting. To view the list of learned recipes, right click on it. This will also open the Crafting window at the bottom.
Переведено с помощью DeepL
Re: [WIP] Generations of Kings
Posted: Thu Jan 16, 2025 12:27 am
by RacerX
Hello
I just tried a little test. I have been helping other mods for quite a while. I found a couple of issues do you want me to post them or is PM better for you?
Re: [WIP] Generations of Kings
Posted: Thu Jan 16, 2025 6:24 am
by Slava
Hi!
Of course I do. It's a beta version. Other players should know about it too.
Re: [WIP] Generations of Kings
Posted: Fri Jan 17, 2025 8:50 pm
by RacerX
Here goes
1.) When facing the rats on hills they disappear for a moment and then they reappear.
2.) Stacking works fine for money on the side and ingredients but not for food this could be an enhancement
3.) When you go to Druid Village a lot happens. It changes you skill from Wizard to Druid
a.) All of the experience points disappear (back to level 1)
b.) all of the items in your inventory disappear it's empty However your coins on the side are present. Right after you leave the huntsman's cottage it the next cottage you find storage? I know about the wingate now....
c.) when I fell off the top the platform all the way down to the bottom an expression "P...." in a different language I having trouble reproducing this....
Re: [WIP] Generations of Kings
Posted: Fri Jan 17, 2025 9:39 pm
by belles
Hello Slava,
So first of all I really should have realized that the toolbox worked like a Mortal and Pestle. Thanks! I 'm cruising along fine. Thirty hours of play so far. One item of feedback. The recipe for a Bracelet of Titin states that it takes 1 scrap metal and 1 Bracer Blueprint, but it doesn't work.
Great Mod!