You could call it Ultima Underworld instead, which has a lot more in common with Legend of Grimrock than with Skyrim. Just saying, free movement is emphatically *NOT* the reason modern RPG's don't include entertaining dungeon crawls like LoG has and is.gambit37 wrote:There's absolutely ZERO point making a game like this to use hexagons. You'd need 6 direction keys, as well as the two turn keys. You may as well just remove all tiles, give the player free movement and call it, oh I don't know, Skyrim or something.
I will agree that there's not much point in hex tiles in a game taking place in a dungeon, where the walls would likely be right angles and straight lines anyway. They'd do a decent job of showing a natural cave, though, or an outdoor area. Still, they're not needed and would probably get in the way far more than they help for any game inspired by Dungeon Master's game play.