The game would need more spirits, then.montagneyaya wrote:Slay Spirit (sound good) in Death Magic.
It's tough. Some of these spells feel really mage'ey, so it would be nice to make them mage only. Perhaps we could add one or two to the current elements. Magic Footprint could for example be a spell in the Earth Magic tree, like Air Magic has the Invisibility tree. If not, then we should move them to Spellcraft, and add a different skill for priests, but would it be possible to give spells like light to priests as well, without having the skill in common?montagneyaya wrote:True Sight , Magic Footprint, Open door, in Support or Spellcraft, not sure.
Invisibility should change tree I think (in the same that True Sight).
Sure, potions are useful if you're out of mana, and being able to make bombs would actually be a nice addition.montagneyaya wrote:Bomb and potion are useful if you are out of mana. For create potion or bomb, flask is necessary (like arrow for enchanted).
If you create bomb with flask you lose the flask (destroy when you use the bomb).
But I still don't think it should be a priest spell to make these potions. If it's a priest spell, you can't make the potions without a priest, making the priest too much of a requirement. Best keep potion brewing to the current system: Mortar and Pestle + Ingredients.
That's what I suggested. Make them useful for specific doors, and balance the need for this spell by:montagneyaya wrote:Open Door is convenient for avoid turning when the lever is on the wall left or right of the door, but not really useful.
But we can imagine a dungeon with door without open mechanic, only the spell Open Door can open this door (or slash attack if breakable wood doors are add).
1) Giving the spell to multiple classes.
2) Give other classes a similar mechanic, like Pick Lock, or Bash Door.
3) Provide other means of opening the door, like solving a very hard puzzle or beating a tough group of monsters and looting a key. This way, the spell saves you the problem of solving the puzzle or beating a tough group of monsters.
4) Make the opening of the door optional. For example, it would simply hold a few mundane items, like some ammunition or ingredients. Perhaps even a weapon or armor that is a minor upgrade, as long as it's not the endgame weapon or armor.