Miss it too. LoG is a great game. As an old gamer, what I miss most in LoG is the lack of training/evolving that DM had. LoG has a room in level 6 with monsters enough for leveling up, but it is a slow process after level 12 ( my party is now on level 18 but it took me days to do it). Hope we can import our chars in the new game (or I wasted several days of Uggardian's kill)...hehehe.
Anyway LoG is a very wanted game, for a long time.
Thanks
Red
(forgive me my bad english)
Things I miss about Dungeon Master
Re: Things I miss about Dungeon Master
It is. I went for the non-automap option for my first play through. It added allot to the tension, I mainly memorized the dungeons, and draw maps of areas that confused me. Maybe I should have turned of the visible stats as well.Darklord wrote:This is one of the hardcore options for LoG I believe.PeyloW wrote: Have to do a +1 for liking non-visible stats on items. Determine if a weapon is good by trial and error adds something, and it do make you go for the item you kind of like, not just comparing numbers.
Daniel.