To the Devs: Did you mod other games?
- Crashbanito
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Re: To the Devs: Did you mod other games?
A fan of Extra Credits I see? They've got such great content that it's astounding.
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Re: To the Devs: Did you mod other games?
I don't always agree with them, but they do make lots of good points.Crashbanito wrote:A fan of Extra Credits I see? They've got such great content that it's astounding.
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
Re: To the Devs: Did you mod other games?
That video doesn't explain the difference between a designer and writer very well, nor the importance of testers and testing.
And the 'practical things' you need to know to be a 'great designer'... ugh...
"So here's a list of things you need to know to be a great designer!"
"Umm... why, exactly?"
"Because shut up."
And the 'practical things' you need to know to be a 'great designer'... ugh...
"So here's a list of things you need to know to be a great designer!"
"Umm... why, exactly?"
"Because shut up."
Re: To the Devs: Did you mod other games?
Wow...I just read the wiki, and it seems that Stefan Eriksson's life sounds like a plot to a video game itself!antti wrote:My modding experience is limited to one small mod: a few years ago I did an instagib mod for an obscure 2D deathmatch game, LieroX with custom graphics, audio and gameplay. It was loads of fun over LAN at the office.
Commercially, I've worked on a handful of 3D mobile games (way before 3D was big on mobiles, so even though they now look crude they were pretty cutting edge stuff at the time) at a now extinct company called Fathammer. Some of the titles I was involved in were Stunt Car Extreme, Spy Hunter and a handful of others that seem to be too obscure for Youtube. I was working in level design and graphics there.
One nice thing was that I got to work on some pretty exotic platforms, including the infamous Gizmondo. Also our helpful forum moderator and Grimrock beta tester, Sol_HSA, was one of my colleagues there.
After Fathammer, I moved on to Remedy to work on Alan Wake as an environment artist.
And now with Grimrock, I've worked mostly on level design, audio and also a little bit on graphics as well, like the items icons and models.
I love modding levels, but my problem is that they become too big and complex that I never finish, it's because I love to stuff a bunch of hidden rooms and multi tiered levels that it's hard getting back where you left off with the same enthusiasm as you originally started with! This time (With GrimRock) I'll try and put it down on paper first, so I can actually release it!
http://www.penny-arcade.com/patv/episod ... e-designer
BTW, is it me or does that sound a bit like Todd Howard?...
Assumptions are the practical logic of the ignorant.
