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Re: level 9 glitch
Posted: Tue Aug 07, 2012 11:22 pm
by Jirodyne
Sol_HSA wrote:Sense of humour? What's that?
It looks something like this:

Re: level 9 glitch
Posted: Wed Aug 08, 2012 9:49 am
by LiamKerrington
Humour is highly overrated and misunderstood ...
... I WAS and AM serious about what I wrote ...

Re: level 9 glitch
Posted: Thu Aug 09, 2012 2:28 am
by jontycampbell
I'm probably being thick or something but why would the walls change? I've not watched the video, it's taking too long to download.
Re: level 9 glitch
Posted: Thu Aug 09, 2012 11:11 am
by LiamKerrington
Hi.
Actually the walls don't "change" in the way that they transofrm or something. You just need to take a very close look while you move. Then you may and will recognize that there is a slight change in the optics when you move into a certain tile. The reason,
why the "walls" seem to change is simply because your party automatically turns 180° when you enter a specific tile.
Take a close look at the map, then you will see that your X is located in a U-shaped section of the corridor. It looks like this:
The Ns mark the tiles with the 180° spinner. There two 180°-spinning-tiles of the puzzle, which are about
either preventing you from entering this section (when you come from the beginning temple-grounds and first enter this section, so the first 180° spinner is there to keep you away from the deeper grounds of the temple!)
or keeping you in the U-section since you get into an endless spinning around and walking about, until you react to the 180° spinning properly ...
That's all there is to it. So no glitch, no bug, but a perfect puzzle with two different purposes ...
All the best!
Liam