I would love a challenging custom dungeon, dangerous pits and all! I really think were going to get several!

Daniel.
You see this a bit with 'Lands of Lore' in the sense that the story was made more prominent, but the levels were still devious; (even if all the buttons were the size of dinner platesSir Tawmis wrote:I think another reason why EotB pits were more hellish than LoG (or most of the CRPGs that came later) - is because, EotB and the earlier "RPG" type games were essentially emulating old school Dungeons & Dragons "dungeon crawls." (I mean if you look at some of the maps for EotB, you can easily see how they resemble the old D&D maps). I think as CRPGs advanced, and become more powerful - it began to be less about "surviving the dungeon" and a little more about the story, character advancement, little treasure secrets, etc.
Both depending on what you were in the mood for.Isaac wrote:If one were to look at the extremes; a game with a hellish map and no story or much development, compared to a game with a 'Planescape' style story and Planescape style maps done FPP; (IE. simplistic and direct)... Which would be the better dungeon crawler?
Not which is the most enjoyable... certainly one's mood affects that perception, but the better dungeon crawler would always be the one with the better dungeon no?Darklord wrote:Both depending on what you were in the mood for.Isaac wrote:If one were to look at the extremes; a game with a hellish map and no story or much development, compared to a game with a 'Planescape' style story and Planescape style maps done FPP; (IE. simplistic and direct)... Which would be the better dungeon crawler?
Daniel.
Why yes, that's right, it wouldn't necessarily be the better game though.Isaac wrote:but the better dungeon crawler would always be the one with the better dungeon no?
I am not to sure. Take a look at Dark Souls, and Demon's souls. Games that are a tribute to the old school, Learn fast or your going to die a lot. Very hard game to learn, next to no story, and very small areas/maps. And yet players love the game, cause it's challenging. A game based on story is fine, but you can easily pick up a book for a good story as well. A challenging game, putting you to your limits, testing your skills, and making you a better player is more rewarding I think.Darklord wrote:Why yes, that's right, it wouldn't necessarily be the better game though.Isaac wrote:but the better dungeon crawler would always be the one with the better dungeon no?
Daniel.
Do you remember the location of this pit ? (I can pretty much draw all 12 Eye1 levels from memory and finished the game 20+ times (no joke).. but I can't recall ever encountering a pit that leads to a "jail for life" location...Thels wrote:Interesting thread, and you're right.
In EoB, I even got stuck once after falling into a pit, and with only one save slot, that had meant "redo from start". Having no possible way whatsoever to escape might be a bit harsh....
Was it no escape, or no survivable escape? (IE. dropped into a fight.)DJK wrote:Do you remember the location of this pit ? (I can pretty much draw all 12 Eye1 levels from memory and finished the game 20+ times (no joke).. but I can't recall ever encountering a pit that leads to a "jail for life" location...Thels wrote:Interesting thread, and you're right.
In EoB, I even got stuck once after falling into a pit, and with only one save slot, that had meant "redo from start". Having no possible way whatsoever to escape might be a bit harsh....