Re: EDITOR Feature Requests (not bugs!)
Posted: Fri Sep 14, 2012 11:58 am
Request: a rectangular room drawing tool or function.
Either select the tool and draw a rectangle on the map; when released, the selected area fills with open space area tiles. Optionally (instead), implement an ALT+ or Shift or Control key to change modes [to rectangle draw] while using the room authoring tool.
Request: Recent file list in the File menu; for one click load of the the most recent (or list of the last three) projects.
Request: Clickable Alcove content list. When you are adding an item to an Alcove the [very helpfull] item listing appears to inform you of the possible items; it's so ingrained into a windows user to click that list for the item... but it's not setup to accept a click/auto-complete that would fill in the text field.
Request: multiple aware inspector. When the user selects multiple identical objects (like 10 torch holders) it would be really nice if the inspector allowed you to set options for all of the selected objects... Like to select 'Add Torch', and have all 10 get their torches set.
Request: Option to adjust editor PC stats during level editing/testing. If I place an Icefall Hammer, my default PC cannot equip it.
Request: Option for pre-placed pits and shafts on the adjacent levels where the levels above or below have pits or shafts; IE. creating a new level would [optionally] auto-place an open area tile with a shaft where the level above has pits, or place pits in an open area tile where the level below has shafts.
* The same could be done for staircases.
Request: Option to save the panel layout between sessions. If I adjust the panel sizes, it would be nice if they stayed that way for the next time I loaded the editor; a restore default option in the menu would be a good idea if this is implemented.
Request: An "outliner" panel that lists all of the placed entities; such that to click on the list entry is to select that entry on the map.
Either select the tool and draw a rectangle on the map; when released, the selected area fills with open space area tiles. Optionally (instead), implement an ALT+ or Shift or Control key to change modes [to rectangle draw] while using the room authoring tool.
Request: Recent file list in the File menu; for one click load of the the most recent (or list of the last three) projects.
Request: Clickable Alcove content list. When you are adding an item to an Alcove the [very helpfull] item listing appears to inform you of the possible items; it's so ingrained into a windows user to click that list for the item... but it's not setup to accept a click/auto-complete that would fill in the text field.
Request: multiple aware inspector. When the user selects multiple identical objects (like 10 torch holders) it would be really nice if the inspector allowed you to set options for all of the selected objects... Like to select 'Add Torch', and have all 10 get their torches set.
Request: Option to adjust editor PC stats during level editing/testing. If I place an Icefall Hammer, my default PC cannot equip it.
Request: Option for pre-placed pits and shafts on the adjacent levels where the levels above or below have pits or shafts; IE. creating a new level would [optionally] auto-place an open area tile with a shaft where the level above has pits, or place pits in an open area tile where the level below has shafts.
* The same could be done for staircases.
Request: Option to save the panel layout between sessions. If I adjust the panel sizes, it would be nice if they stayed that way for the next time I loaded the editor; a restore default option in the menu would be a good idea if this is implemented.
Request: An "outliner" panel that lists all of the placed entities; such that to click on the list entry is to select that entry on the map.