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Re: created cinematic of finish???
Posted: Tue Sep 25, 2012 5:07 pm
by bacchus1974
sorry but i don t understand where i must put my file image.tga
bye
Re: created cinematic of finish???
Posted: Tue Sep 25, 2012 5:38 pm
by Montis
in the folder you specified in the script file
so if you have for example showImage("mod_assets/cinematics/ending.tga")
you need to place the image in the mod_assets\cinematics\ folder which is usually found in
C:\Users\[yourwindowsusername]\Documents\Almost Human\Legend of Grimrock\Dungeons\[yourdungeon]
Please note that scripts use forward slashes while the windows file system uses back slashes.
Re: created cinematic of finish???
Posted: Tue Sep 25, 2012 8:22 pm
by bacchus1974
i have place my ending.tga in folder mod_assets\cinematics\*.*
where i have place my ending.lua in this same folder mod_assets\cinematics\
this 2 files have been place in C:\Users\[yourwindowsusername]\Documents\Almost Human\Legend of Grimrock\Dungeons\BACCHUS DUNGEON\mod_assets\cinematics\*.*
but when i finish my dungeon i have message dungeon completed but not image of finish cinematic
have you a format image.tga that you give me or example of dungeon just with finish cinematic
thanks for your help because my dungeon is finish but he lack off just this
Re: created cinematic of finish???
Posted: Tue Sep 25, 2012 8:31 pm
by petri
Cinematics work only in game, not in the editor.
Re: created cinematic of finish???
Posted: Wed Sep 26, 2012 8:17 am
by bacchus1974
somebody must be created a video to explain how created a cinematic on this game with editor
thanks
Re: created cinematic of finish???
Posted: Wed Sep 26, 2012 11:21 am
by djoldgames
bacchus1974 wrote:somebody must be created a video to explain how created a cinematic on this game with editor
thanks
To create a cinematic you need the graphics editor (to make an images and export to DDS) and text editor to make "ending.lua" script.
Grimrock Editor is using only to export your custom dungeon with cinematic
I hope there should be an option to play cinematic in the Grimrock Editor in the future, because testing and "debugging" the cinematic for now is very frustrating:
- modify the lua script, export dungeon, close editor, launch the game, play custom dungeon - to see the cinematic, exit to main menu, run the editor, modify the lua script...
Re: created cinematic of finish???
Posted: Wed Sep 26, 2012 11:31 am
by Komag
when you close the editor and launch the game, a slightly faster way is to do File-Exit, as that goes straight back to the game main menu without actually starting the whole thing over.
Re: created cinematic of finish???
Posted: Wed Sep 26, 2012 12:01 pm
by pulpum
sure, a better way to see how cinematics are made and how to "debug" these should be cool.
how can I see my ending cinematic for example? make my start position near the end? but if it's done by killing a big beast? how can I see it without my party killed..?

Re: created cinematic of finish???
Posted: Wed Sep 26, 2012 12:08 pm
by Komag
easy, just hit K in front of the monster. Or you could always just set up a temporary button to run it, no problem
Re: created cinematic of finish???
Posted: Wed Sep 26, 2012 12:10 pm
by antti
pulpum wrote:sure, a better way to see how cinematics are made and how to "debug" these should be cool.
how can I see my ending cinematic for example? make my start position near the end? but if it's done by killing a big beast? how can I see it without my party killed..?

You can add a script entity with the following in it to immediately play the ending:
Code: Select all
completeGame("mod_assets/cinematics/ending.lua")
Or another options is to temporarily rename the ending cinematic to intro.lua.