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Re: playSoundAt() error

Posted: Fri Feb 06, 2015 11:29 am
by maneus
Upload your sound and give me the link. I will try to make your sound playable for your mod.
Till today all of my custom sounds work well. ;)

Re: playSoundAt() error

Posted: Fri Feb 06, 2015 4:12 pm
by trancelistic
Thanks. Is dropbox ok? ANd if yes, shall I PM you for the link?

Greetz!

Re: playSoundAt() error

Posted: Wed Feb 11, 2015 2:05 pm
by trancelistic
Darn I even tried http://sox.sourceforge.net/ and still this "non mono 3d sound " error:/

Re: playSoundAt() error

Posted: Wed Feb 11, 2015 3:25 pm
by Dr.Disaster
trancelistic wrote:I've tried FL studio, Reason, ALbeton to save it as a mono 16 bit 128kps. Even tried leavo convertor. Any 1 can help me out here?
Use 16bits/44Khz/Mono. Also try restarting the editor after you converted your sound.

Re: playSoundAt() error

Posted: Sun Apr 12, 2015 1:29 pm
by trancelistic
Hey guys. Some files did work. 1 question only. Can the distance of the sound be set? Like I could hear it further away?

Edit: Another question. It seems if I stand on the location itself where the sound is being played ( loop or not). It sounds ok. But 1 tile further the sound is like halved, again 1 tile further is almost gone. The decreasement in volume is to much a tile/quare. Any way to set this ok?