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Re: Change the wallset of just one room?
Posted: Wed Oct 17, 2012 11:46 am
by danb5
Re: Change the wallset of just one room?
Posted: Wed Oct 17, 2012 12:24 pm
by Neikun
The best way to do this would be defining decorations that use whatever wall models you like and typing the line replacesWall = true,
As for the pillars, I am unsure.
Perhaps if you add the line killPillars = true,
you could place whichever pillars you like.
Just a theory, I've only seen that line used on doors.
Re: Change the wallset of just one room?
Posted: Wed Oct 17, 2012 2:12 pm
by HaunterV
The problem I seem to have discovered is that the dungeon tileset is randomly generated except when it's not.
Has anyone else noticed a floor drain where they never put one? I've noticed it most when i put pillars into a room then forgot to remove them when i shrunk said room and once I've loaded up the dungeon in the game i get the visual glitching of a placed pillar fighting for space with a generated pillar.
Re: Change the wallset of just one room?
Posted: Wed Oct 17, 2012 11:24 pm
by Neikun
HaunterV wrote:The problem I seem to have discovered is that the dungeon tileset is randomly generated except when it's not.
Has anyone else noticed a floor drain where they never put one? I've noticed it most when i put pillars into a room then forgot to remove them when i shrunk said room and once I've loaded up the dungeon in the game i get the visual glitching of a placed pillar fighting for space with a generated pillar.
That is a matter of facing, I believe.
Floor drainages are randomly placed. You could stop this by removing that line out of the wallset lua
Re: Change the wallset of just one room?
Posted: Sun Oct 21, 2012 11:30 pm
by Lupe Fenrir
You can place a normal pillar in an open area and move it (with WASD) against the wall to replace the wall-pillar.
Edit: This doesn't work, I need to learn to test my theories properly before speaking.