can i spawn script_entity?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Crisim
Posts: 16
Joined: Wed Aug 29, 2012 2:28 pm

Re: can i spawn script_entity?

Post by Crisim »

Another way could be to create a level with only the script entities and place it at the very bottom of the dungeon opening the dungeon.lua and copy-paste the level at the bottom of the file. :idea:

when you need to update the framework you need to copy-paste the level again overwriting the previous.

it will show in the levels of your dungeon, but I think you can live with it.

Crisim

P.S.:
spawning the script_entity wasn't a good idea for my issue, it was good for a very small dungeon but as i reached level 16 i needed to rethink all the knowledge system i was writing.
Post Reply