I've just used the addItem() code for an item-stealing monster... my script took an item from a champion's hand or armour slots, destroyed it, but not before grabbing it's name and id, and then spawned a new item to add to the monster... the following seemed to work well with a valid spawn_name and spawn_id because it spawns it "up in the air" as Petri described it.
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Monster:addItem(spawn(spawn_name,nil,nil,nil,nil,spawn_id))viewtopic.php?f=14&t=3847