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Re: [WIP] [WIZ8] 390 New Item Icons

Posted: Wed Oct 24, 2012 1:31 pm
by Fhizban
@akroma You're welcome!

@all FIND STUFF! A first version (0.2) has been released! See my opening post for details

DOWNLOAD VIA DROPBOX
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https://www.dropbox.com/s/uasw1w0sx5zdx ... -icons.zip

Re: [Asset] [Wizardry8] 390 New Item Icons

Posted: Wed Oct 31, 2012 12:48 am
by msyblade
Workin' perfectly, gonna start scripting magnets and springs for broken dungeons the party needs to fix. Thanx Fhizban!!!(Maaaaaaan if I could model....)

Re: [Asset] [Wizardry8] 390 New Item Icons

Posted: Wed Oct 31, 2012 8:35 am
by Fhizban
@msyblade Cool. Please share the script if you make something out of the icons. Yeah, no models though, thats way beyond my skills...

Re: [Asset] [Wizardry8] 390 New Item Icons

Posted: Wed Oct 31, 2012 6:21 pm
by msyblade
Sure I'll share em. Important note: The path I have them in skips the "Textures" folder to save typing. So place them in mod_assets/wiz8_item_icons. Then place any of these scripts in your items.lua (tried to pick good models when theyre lying on the ground.)

Code: Select all

-- This file has been generated by Dungeon Editor 1.3.1

-- TODO: place your custom item definitions here

-- for magic_key spell
defineObject{
		name = "magic_key",
		class = "Item",
		uiName = "Magic Key",
		model = "assets/models/items/key_gold.fbx",
		description = "Well, that's handy..",
		glitterEffect = "glitter_gold",
		gfxIndex = 116,
		key = true,
		weight = 0.2,
	}


defineObject{
		name = "spring",
		class = "Item",
		uiName = "Spring",
		model = "assets/models/items/brace_fortitude.fbx",
		description = "It's a spring.",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
		gfxIndex = 24,
		attackPower = 1,
		accuracy = 8,
		coolDownTime = 1.5,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		weight = 0.8,
	}


defineObject{
		name = "raekenierh",
		class = "Item",
		uiName = "Raekenierh",
		model = "assets/models/items/lurker_clothes_small.fbx",
		description = "This mask emanates a low humming noise.",
		slot = "Head",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
		gfxIndex = 0,
		protection = 0,
		evasion = 5,
		weight = 0.2,
		gameEffect = "Wearer gains experience points 25% faster",
	}

defineObject{
		name = "broken_saber",
		class = "Item",
		uiName = "Broken Mechanical Hilt",
		model = "assets/models/items/knife.fbx",
		description = "It appears to be a non- functioning light sword, or saber, if you will..",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
		gfxIndex = 2,
		attackPower = 5,
		accuracy = 8,
		coolDownTime = 2.5,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		weight = 0.8,
	}


defineObject{
		name = "spider_venom",
		class = "Item",
		uiName = "Spider queen venom",
		model = "assets/models/items/flask_full.fbx",
		description = "The potent toxin of the queen arachnid.",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
		gfxIndex =11,
		weight = 0.2,
	}
defineObject{
		name = "magnet",
		class = "Item",
		uiName = "Magnet",
		model = "assets/models/items/gear_necklace.fbx",
		description = "There is a  force inside that attracts metal.Definitely magical.",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
		gfxIndex =15,
		weight = 0.8,
	}

		defineObject{
		name = "nunchaku",
		class = "Item",
		uiName = "Nunchaku",
		model = "assets/models/items/sling.fbx",
		description = "Numb Chucks. Good range",
		skill = "daggers",
		requiredLevel = 10,
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
		gfxIndex =10,
		attackPower = 10,
		accuracy = 3,
		coolDownTime = 3.5,
		attackMethod = "meleeAttack",
		attackSwipe = "thrust",
		attackSound = "swipe",
		impactSound = "impact_blunt",
		weight = 2.0,
		reachWeapon = true,
	}
defineObject{
		name = "ninja_gi",
		class = "Item",
		uiName = "Ninja Gi",
		model = "assets/models/items/lurker_clothes.fbx",
		description = "A rogue suit allowing for mobility and blending into surrounding shadows.",
		slot = "Torso",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
		gfxIndex =14,
		protection = 5,
		evasion = 15,
		weight = 0.75,
	}
defineObject{
		name = "tanto",
		class = "Item",
		uiName = "Assassin Tanto",
		model = "assets/models/items/assassin_dagger.fbx",
		description = "A lithe concealable blade. Half dagger, half sword.",
		skill = "daggers",
		requiredLevel = 15,
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
		gfxIndex =4,
		attackPower = 20,
		accuracy = 3,
		coolDownTime = 2.8,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		gameEffect = "Life Leech: Successful hit drains life from target and heals you",
		weight = 2.0,
	}
		defineObject{
		name = "rose_circlet",
		class = "Item",
		uiName = "Circlet of Rose",
		model = "assets/models/items/circlet_war.fbx",
		description = "These flowers are hundreds of years old,yet vibrant and alive.",
		slot = "Head",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
		gfxIndex =16,
		protection = 5,
		willpower = 3,
		weight = 0.5,
	}
defineObject{
		name = "shield_cavalier",
		class = "Item",
		uiName = "Cavalier Shield",
		model = "assets/models/items/shield_elements.fbx",
		description = "A shield used by knights when battling from horseback.",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
		gfxIndex =18,
		evasion = 12,
		resistFire = 50,
		resistPoison = 20,
		weight = 5.5,
		shield = true,
}
defineObject{
		name = "dragon_gauntlets",
		class = "Item",
		uiName = "Dragon Gauntlets",
		model = "assets/models/items/plate_gauntlets.fbx",
		slot = "Gauntlets",
		armorSkill = "light_armor",
		gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
		gfxIndex =30,
		protection = 15,
		evasion = 5,
		resistFire = 20,
		weight = 3.0,
	}




Re: [Asset] [Wizardry8] 390 New Item Icons

Posted: Wed Oct 31, 2012 6:27 pm
by msyblade
Also, the Item atlas is incorrect, You just have to root through them randomly. place a couple,reload, check it out, change the icon numbers, reload check em out, so you like one and grab an item to clone and redefine from asset pack,( Like a metal helmet? grab an Iron Basinet from asset pack and redefine it). Saw some passcards I want to do also, but didnt find em while rooting around.

You can check out all of the items in play in a sneak peek here (Silaria's Story Sneak peek, Not Hotel Hades)

http://grimrock.nexusmods.com/mods/56

Re: [Asset] [Wizardry8] 390 New Item Icons

Posted: Wed Oct 31, 2012 8:39 pm
by Fhizban
@msyblade with incorrect you mean the icons are not sorted but randomly in the atlas? well i took them in the order they came out of Cosmic Forge Editor (the wiz 8 editor).

but. there should be a folder with PNG files also in the ZIP archive. it contains all icons that can easily be previewed in a web-browser or graphic program. the icons also feature a index number each so its easy to pick the right one without "guessing and reloading".

Re: [Asset] [Wizardry8] 390 New Item Icons

Posted: Wed Oct 31, 2012 9:29 pm
by msyblade
Yeah, no pattern. I tried to do the math from all 4 corners. Some are doubles, some are blank. Wasnt too much of a problem tho, Probably took me 45 minutes to root around and script those 9 items.Ill check out the .png when i get home from work, that would make it sooo easy.