Sure I'll share em. Important note: The path I have them in skips the "Textures" folder to save typing. So place them in mod_assets/wiz8_item_icons. Then place any of these scripts in your items.lua (tried to pick good models when theyre lying on the ground.)
Code: Select all
-- This file has been generated by Dungeon Editor 1.3.1
-- TODO: place your custom item definitions here
-- for magic_key spell
defineObject{
name = "magic_key",
class = "Item",
uiName = "Magic Key",
model = "assets/models/items/key_gold.fbx",
description = "Well, that's handy..",
glitterEffect = "glitter_gold",
gfxIndex = 116,
key = true,
weight = 0.2,
}
defineObject{
name = "spring",
class = "Item",
uiName = "Spring",
model = "assets/models/items/brace_fortitude.fbx",
description = "It's a spring.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex = 24,
attackPower = 1,
accuracy = 8,
coolDownTime = 1.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "raekenierh",
class = "Item",
uiName = "Raekenierh",
model = "assets/models/items/lurker_clothes_small.fbx",
description = "This mask emanates a low humming noise.",
slot = "Head",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex = 0,
protection = 0,
evasion = 5,
weight = 0.2,
gameEffect = "Wearer gains experience points 25% faster",
}
defineObject{
name = "broken_saber",
class = "Item",
uiName = "Broken Mechanical Hilt",
model = "assets/models/items/knife.fbx",
description = "It appears to be a non- functioning light sword, or saber, if you will..",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex = 2,
attackPower = 5,
accuracy = 8,
coolDownTime = 2.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "spider_venom",
class = "Item",
uiName = "Spider queen venom",
model = "assets/models/items/flask_full.fbx",
description = "The potent toxin of the queen arachnid.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex =11,
weight = 0.2,
}
defineObject{
name = "magnet",
class = "Item",
uiName = "Magnet",
model = "assets/models/items/gear_necklace.fbx",
description = "There is a force inside that attracts metal.Definitely magical.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_1.tga",
gfxIndex =15,
weight = 0.8,
}
defineObject{
name = "nunchaku",
class = "Item",
uiName = "Nunchaku",
model = "assets/models/items/sling.fbx",
description = "Numb Chucks. Good range",
skill = "daggers",
requiredLevel = 10,
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =10,
attackPower = 10,
accuracy = 3,
coolDownTime = 3.5,
attackMethod = "meleeAttack",
attackSwipe = "thrust",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 2.0,
reachWeapon = true,
}
defineObject{
name = "ninja_gi",
class = "Item",
uiName = "Ninja Gi",
model = "assets/models/items/lurker_clothes.fbx",
description = "A rogue suit allowing for mobility and blending into surrounding shadows.",
slot = "Torso",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =14,
protection = 5,
evasion = 15,
weight = 0.75,
}
defineObject{
name = "tanto",
class = "Item",
uiName = "Assassin Tanto",
model = "assets/models/items/assassin_dagger.fbx",
description = "A lithe concealable blade. Half dagger, half sword.",
skill = "daggers",
requiredLevel = 15,
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =4,
attackPower = 20,
accuracy = 3,
coolDownTime = 2.8,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
gameEffect = "Life Leech: Successful hit drains life from target and heals you",
weight = 2.0,
}
defineObject{
name = "rose_circlet",
class = "Item",
uiName = "Circlet of Rose",
model = "assets/models/items/circlet_war.fbx",
description = "These flowers are hundreds of years old,yet vibrant and alive.",
slot = "Head",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =16,
protection = 5,
willpower = 3,
weight = 0.5,
}
defineObject{
name = "shield_cavalier",
class = "Item",
uiName = "Cavalier Shield",
model = "assets/models/items/shield_elements.fbx",
description = "A shield used by knights when battling from horseback.",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =18,
evasion = 12,
resistFire = 50,
resistPoison = 20,
weight = 5.5,
shield = true,
}
defineObject{
name = "dragon_gauntlets",
class = "Item",
uiName = "Dragon Gauntlets",
model = "assets/models/items/plate_gauntlets.fbx",
slot = "Gauntlets",
armorSkill = "light_armor",
gfxAtlas = "mod_assets/wiz8_item_icons/wiz8_item_icons_4.tga",
gfxIndex =30,
protection = 15,
evasion = 5,
resistFire = 20,
weight = 3.0,
}