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Re: [Release] Bookshelves resource
Posted: Thu Oct 25, 2012 12:15 am
by Billick
I made a mini add on for this (already awesome) mod. To use it, install Phitt's mod, and then copy this code into your objects.lua file. Drop the book_slot_left object on top of a temple_bookshelf_alcove object. The original alcove may need some tweaking to be able to put anything back into the slot though. Feel free to tweak the positioning if you want.
Code: Select all
defineObject{
name = "book_slot_left",
class = "Alcove",
anchorPos = vec(-0.7, 0.8, 0.17),
anchorRotation = vec(90, 90, -25),
targetPos = vec(-0.7, 0.8, 0),
targetSize = vec(0.2, 0.1, 0.1),
placement = "wall",
onInsertItem = function(self, item)
return self:getItemCount() == 0 and string.find(item.name, "tome") ~= nil
end,
editorIcon = 92,
}
Re: [Release] Bookshelves resource
Posted: Thu Oct 25, 2012 1:11 pm
by Neikun
I'm finally getting around to using these.
Your wood texture makes for a nice slime! :3
Now I just need some wood sliding sounds..
EDIT: Also makes my woodfloor look a lot better than using the wood_pole material.
Re: [Release] Bookshelves resource
Posted: Thu Oct 25, 2012 7:06 pm
by HaunterV
Neikun wrote:I'm finally getting around to using these.
Your wood texture makes for a nice slime! :3
Now I just need some wood sliding sounds..
EDIT: Also makes my woodfloor look a lot better than using the wood_pole material.
wood creaks and groans it doesn't slide
There has to be some wooden movement sounds out there somewhere.
whatabout this?
http://www.youtube.com/watch?v=YWBn9t-Aym8
Re: [Release] Bookshelves resource
Posted: Thu Oct 25, 2012 7:23 pm
by Merethif
Thanks Phitt for sharing those awesome bookshelves.
Now if someone were able to create hidden button with one of those shelves (I mean classic pushing-book-button of course).
I can imagine those players trying to click every single book... just in case

Re: [Release] Bookshelves resource
Posted: Thu Oct 25, 2012 9:55 pm
by Neikun
@Merethif, Once animations are a go I want to get to work on a booklever and inward sliding secret door out of the shelf.
@Haunter: While you have a point about the creaking (I think I could use herder sound effects) Wood most definitely makes a distinct sliding sound as it slides across a floor.
Re: [Release] Bookshelves resource
Posted: Fri Oct 26, 2012 6:46 pm
by HaunterV
Neikun wrote:@Merethif, Once animations are a go I want to get to work on a booklever and inward sliding secret door out of the shelf.
@Haunter: While you have a point about the creaking (I think I could use herder sound effects) Wood most definitely makes a distinct sliding sound as it slides across a floor.
I'd be happy with just a click and the whole thing sliding into the floor. Possibly a "Hmm? What's this?" tossed up on screen at the same time to distract from no actual book moving.
Re: [Release] Bookshelves resource
Posted: Fri Oct 26, 2012 11:32 pm
by Neikun
That can be done once we can create a gate node on it.
Re: [Release] Bookshelves resource
Posted: Sat Oct 27, 2012 11:57 am
by Darklord
Thanks for sharing these, they are really nice! Looking forward to your finished mod to!
Daniel.
Re: [Release] Bookshelves resource
Posted: Sat Nov 17, 2012 2:33 pm
by Phitt
After playing Edsploration's mod ('The big, friendly Warden') I decided to make a complete set of furniture so people can make a cosy home in the editor. Table is done
I'd like to make different chairs (with cushions) and add some optional deco on top of it (dishes, cutlery, maybe some books etc) - right now it works as an altar, but since an altar can only have a single anchor pos in the center it starts to look strange with more than one item on top of it.
The mine tileset has priority right now, but afterwards I'll do some more stuff, maybe a bed, a fireplace, rugs, cupboards, dressers etc.
Re: [Release] Bookshelves resource
Posted: Sat Nov 17, 2012 3:06 pm
by Komag
wow, that's fantastic! And it goes well in that setting
