(24) re-textured/re-coloured MONSTERS + new item drops

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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akroma222
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Re: (15) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

Batty wrote:
akroma222 wrote:but I am having some trouble when exporting due to the dangly vine bits (transparency/alpha channel) required... when I drop them into the editor, the rest of the herder is fine but those bits look like they have a cut-out line around them and have very little texture... does anyone know how to export these textures properly??
If this is in GIMP, I have the same problem with alpha channel. I think you need some sort of alpha mask on it but I've tried a bunch of things and can't get it. I gave up & export it as a .png then open in Paint.net and save as .dds and the alpha works fine.

I need a click-by-click tutorial on how to do it.
Ta Batty! I might leave the herders be for now and come back to them once some of the easier monsters are done :) light green spiders it is!

@Billick and Fhizban - thanks hey :) Ogres are indeed on the list, I was hoping the tribal ogre with Dhalsim face paint would be floating around by now (I do forget who was designing it :oops: )
I am pretty keen to get a couple of scavenger and shrak torr mods up and running too....

I have done the icons and textures for fire/green and dark lizard steaks also, but for some reason the texture just wont wrap around the model.... :x I will get there...
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akroma222
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Re: (16) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

Green spider now added.. (it is about as light a green as I could make it without it looking silly - too much dark shadowing on the spider for a lime or grass/ we have to settle with emerald)
It is considerably weaker than the others but the poison stats are nuts... random.math =< 0.8 "poison 65"
Enjoy ;)
Batty
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Re: (16) re-textured/re-coloured MONSTERS - more to come

Post by Batty »

Oh nice, thanks (fast work!). I like that scene, looks like it sucked the life out of the fellow on the floor.
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Grimwold
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Re: (16) re-textured/re-coloured MONSTERS - more to come

Post by Grimwold »

Really Great work!

Having mentioned the tutorial, I actually did a similar thing, but only only a couple of monsters to see how it worked.
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akroma222
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Re: (20) re-textured/re-coloured MONSTERS - more to come

Post by akroma222 »

Ta Grimwold! ;)

@Batty - some snails are now up... they are by far the most interesting to work with (those shells are crazy)... I have not exactly complied with your request, but if you see a shell or a body on any of them or ones to come that you like and want see on a 'normal' body or shell, let me know and I can quickly put it together for you :)

@billick - Ogres will be up soonish! :)

Question for all - I have pretty much completed the steaks for each colour of lizard so far, everything is shiny except once in-game, I pick them up and they go invisible... the steaks are there, I can eat them and what not, but they are invisible... anyone have any clues as to why this may be? I figure it has something to do with the custom atlas, as it is the first time I have used one....
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Fhizban
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Re: (20) re-textured/re-coloured MONSTERS - more to come

Post by Fhizban »

@akroma thats a typical atlas texture bug. you should check out the appropiate thread. is your texture 1024x1024? the index numbers of the textures always refer to textures of that size, no matter how big your texture actually is. so you just have to adjust the index number you are using and all should be fine (i use 1024x1024 textures all the time, that solves the problem because you are "forced" to use the right index numbers naturally).
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crisman
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Re: (20) re-textured/re-coloured MONSTERS - more to come

Post by crisman »

Many of these monsters look cool!
I'll definitely borrow some of them!! ^__^
Thanks for sharing! :D
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Merethif
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Re: (15) re-textured/re-coloured MONSTERS - more to come

Post by Merethif »

akroma222 wrote:Ogres are indeed on the list, I was hoping the tribal ogre with Dhalsim face paint would be floating around by now (I do forget who was designing it :oops: )
Well, I was a little sidetracked from my WIP textures :oops: (plus last week I've been spending mostly in car and visiting graveyards in different towns to honour all my ancestors, because that's what we do around that time of year in my place). BTW, my savage ogre looks like this by now:
SpoilerShow
Image
I've removed most body paint and after testing couple of different options I got back to the skull face paint, which now comes out almost as I wanted. So do not hesitate to use any Dhalsim related stuff if you'd like to.
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Neikun
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Re: (20) re-textured/re-coloured MONSTERS - more to come

Post by Neikun »

Gorgeous!..err grotesque?
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HaunterV
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Re: (20) re-textured/re-coloured MONSTERS - more to come

Post by HaunterV »

kick ass ogre
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