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Re: 2 quick questions

Posted: Thu Nov 08, 2012 5:14 pm
by J. Trudel
msyblade wrote:Sounds like a fun concept! For the new party/strong party, I put in powerful monsters that a new party has no chance of battling, and built traps throughout that the party can use against the baddies and get an exp award (or Secret if theyre really devious), A veteran party then has the option of fighting the overpowered monsters and taking the bigger lump of exp. This way both types of players can enjoy it!
I will do something similar, I plan to spawn traps and monster that will only works when a party of a certain level trigger them. This way a low level party will never notice them, but a high level party will get a different experience from playing it again.

Re: 2 quick questions

Posted: Thu Nov 08, 2012 5:47 pm
by J. Trudel
Neikun wrote:In my custom mods, I use defineObject{ to encourage people to edit the details more specific for their own mod.
However if you're working entirely on a personal project, you can save a lot of lines of scripting with cloneObject()
Thanks, I also use defineObject() a lot, but I read a notice from the dev (I think it's in the asset's pack read me) that recommend using cloneObject(). I didn't know why, I wondered if it was of a technical nature.

Re: 2 quick questions

Posted: Fri Nov 09, 2012 2:50 am
by Neikun
J. Trudel wrote:
Neikun wrote:In my custom mods, I use defineObject{ to encourage people to edit the details more specific for their own mod.
However if you're working entirely on a personal project, you can save a lot of lines of scripting with cloneObject()
Thanks, I also use defineObject() a lot, but I read a notice from the dev (I think it's in the asset's pack read me) that recommend using cloneObject(). I didn't know why, I wondered if it was of a technical nature.
Its so that noobie modders don't get frustrated when they make some typo they can't find in parts of the script they don't quite understand.
Also, when you're only changing a couple lines at a time, you learn what it is each line means in a more instinctive fashion.
Also, as I stated before, it's cleaner. Less lines = faster bug finding.