Musket weapon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Musket weapon

Post by akroma222 »

Looks great man!!
A very cool invention indeed :D
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Merethif
Posts: 274
Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: Musket weapon

Post by Merethif »

Sweet, at least there is a weapon for a dedicated highwayman ;-)

BTW, how does it handle Strength damage bonus? Actually Strength damage bonus was somewhat unrealistic even with a crossbow, but it's even more awkward with musket. Maybe there's a way to implement Dexterity based damage bonus for a musket, or even all missile weapons? (it would make Dex bonus from Missile skill and robin-hood-themed gear more sensible).
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akroma222
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Joined: Thu Oct 04, 2012 10:08 am

Re: Musket weapon

Post by akroma222 »

I totally agree Mere, missile/thrown/shot weapons should use a DEX bonus, not a STR bonus ;)
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crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Musket weapon

Post by crisman »

I think that stuff is hardcoded, the musket itself it's just a normal 'missile weapon' so it's the game that gives bonuses to the damage and so on.
Anyway, for now I'm satisfied with the musket, I'll upload it really really soon!
I just need the models, but for now it's fine ;)
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Neikun
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Re: Musket weapon

Post by Neikun »

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crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Musket weapon

Post by crisman »

Ah thanks Neikun!! Those look really nice! ;)
I think they are really good for my purpose!
Thanks again!
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