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Re: [ASSET] Dragon sword in progress 70% ...

Posted: Mon Dec 10, 2012 2:11 pm
by Asteroth
This all sounds like Elric of Melnobia's sword. But hey, thats neat.

Re: [ASSET] Dragon sword in progress 70% ...

Posted: Tue Dec 11, 2012 12:09 am
by HaunterV
It is pretty that's for sure.
I merely meant the polycount and detail was probably being a wasted effort as you would rarely see its full glory unless alcove presented properly.

Re: [ASSET] Dragon sword in progress 70% ...

Posted: Thu Dec 27, 2012 5:37 am
by samanthin
Hi FrEEsiD I am new here, nice one, interested about this.

Re: [ASSET] Dragon sword in progress 70% ...

Posted: Thu Dec 27, 2012 2:09 pm
by JohnWordsworth
Before you reduce the polycount (if you are indeed doing so), you can actually use the high poly version to help make your low poly version look more realistic. Professional game studios will often make super-high quality versions of the models first in order to create realistic normal maps for lower poly versions. Presumably, rendering a full poly version will also give you a great start for the diffuse and specular textures of your low poly version too. From the right angles - your low poly version can look quite a bit like your high poly version!

(Note. I don't know how you would do this - I just know this from reading around game development. I'm a programmer, not a modeller :p).

If I didn't already say it previously - your model looks awesome :).

Re: [ASSET] Dragon sword in progress 70% ...

Posted: Fri Mar 15, 2013 3:57 am
by jamesward
Im so excited to see the in progress dragon sword.

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