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Re: First model. Now what to do with it. [Closed]

Posted: Tue Dec 11, 2012 7:38 am
by Rook
flatline wrote:Nice! Give me a few versions and we'll make a wall set... OF THE DEAD!
Ehum.

Like this:
http://commons.wikimedia.org/wiki/File: ... ior_03.jpg
That would be pretty nice for a catacombs tile set.

Re: First model. Now what to do with it. [Closed]

Posted: Tue Dec 11, 2012 12:25 pm
by Asteroth
Alright! Here it is: The Skull Pack!

Includes a bloody skull, an either completly bloodsoaked or ruby skull, a stone skull(used blur effect in the editor to make it more than just gray and less shiny/specular), a horned skull(another use of blender!), and of course the skull pile.

Link:http://grimrock.nexusmods.com/mods/142
Pic
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Re: First model. Now what to do with it. [Closed]

Posted: Tue Dec 11, 2012 1:12 pm
by Neikun
That looks much better.

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Tue Dec 11, 2012 6:29 pm
by Mutman
There is missing texture for impaled skull on grimrock nexus in archive

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Tue Dec 11, 2012 10:26 pm
by Kuningas
I can imagine a skull-wall for the catacombs wallset, preferably with a slight gothic arch... Not an everyday wall, but a point of interest.

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Tue Dec 11, 2012 11:01 pm
by Asteroth
Mutman wrote:There is missing texture for impaled skull on grimrock nexus in archive
Problem fixed.

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Wed Dec 12, 2012 12:30 am
by Asteroth
Hey, flatline you mean something like THIS:
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(no, this is not a serious project. The model is 8 MB alone and causes lag in the GMT! let alone the game.)

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Wed Dec 12, 2012 12:41 am
by Komag
HA! Yeah that's pretty poly intense. I'm sure someone could come up with a decent performing version though that still looks pretty good

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Wed Dec 12, 2012 1:24 am
by flatline
Well done Asteroth! Maybe it can be made smaller by removing some doubles in Blender and such?

Re: First model. Now what to do with it. [Closed]{Skull Pack

Posted: Wed Dec 12, 2012 1:58 pm
by Neikun
Asteroth wrote:Hey, flatline you mean something like THIS:
SpoilerShow
Image
(no, this is not a serious project. The model is 8 MB alone and causes lag in the GMT! let alone the game.)
For some reason this freaks me out more than the one in real life...