Toorum's Quest II
Re: Toorum's Quest II
I was just thinking the same thing JKos, I'm overwhelmed with WHERE to begin?!! Just had an Idea for the framework of an "Examine" button. When used on a normal tile, it takes 5 seconds, and you get back "After searching the area you find nothing". But you could hook in tiles all over that return different functions, ie: "After searching around, You find a Key in the drain!" (Spawn key). Of course, I don't even know where to begin on this alone!!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: Toorum's Quest II
Whoaaaa at the mini-game. I'll explore it tonight
. And thanks for all that support!
- JohnWordsworth
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Re: Toorum's Quest II
*Jaw hits floor* - Once again Petri - so many thanks for the amazing GUI code. That's a great looking example, I look forward to playing tomorrow properly!. Am looking forward to XMas day, but am just as much looking forward to the week off around it where I will be half and half modding and drinking cider with family!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Toorum's Quest II
Sources have been released!
http://grimrock.net/extras/toorum_quest_src.zip
You may use the code and assets to create mods for Legend of Grimrock. You may NOT use them for any other purpose.
Oh, and modding docs have also been updated to 1.3.6.
http://grimrock.net/extras/toorum_quest_src.zip
You may use the code and assets to create mods for Legend of Grimrock. You may NOT use them for any other purpose.
Oh, and modding docs have also been updated to 1.3.6.
Re: Toorum's Quest II
Wow thanks!!
As always (eheh) a request you are totally free to ignore.. some 2D assets aren't in the asset pack like the stat GUI textures or the map book one. Do you have any plan on releasing them or are they meant to stay out of the asset pack ?
Thank you very much!!
As always (eheh) a request you are totally free to ignore.. some 2D assets aren't in the asset pack like the stat GUI textures or the map book one. Do you have any plan on releasing them or are they meant to stay out of the asset pack ?
Thank you very much!!
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: Toorum's Quest II
We'll think about it 
Re: Toorum's Quest II
Anyone interested in modding Toorum's Quest? 
Re: Toorum's Quest II
Thanks for the sources, it's really helpful to see how you did all that stuff. I'm not gonna mod Toorum's Quest though
I think that the LoG is bit more interesting game to mod, no offence 
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: Toorum's Quest II
Challenge acceptedpetri wrote:Anyone interested in modding Toorum's Quest?
I bring you "Toorum's Quest II HD edition"
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http://grimrock.nexusmods.com/mods/158
Skuggasveinn.
- edit, spelling and forgot the nexus link