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Re: Toorum's Quest II
Posted: Wed Dec 19, 2012 7:46 pm
by msyblade
I was just thinking the same thing JKos, I'm overwhelmed with WHERE to begin?!! Just had an Idea for the framework of an "Examine" button. When used on a normal tile, it takes 5 seconds, and you get back "After searching the area you find nothing". But you could hook in tiles all over that return different functions, ie: "After searching around, You find a Key in the drain!" (Spawn key). Of course, I don't even know where to begin on this alone!!
Re: Toorum's Quest II
Posted: Wed Dec 19, 2012 8:15 pm
by Diarmuid
Whoaaaa at the mini-game. I'll explore it tonight

. And thanks for all that support!
Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 3:25 am
by JohnWordsworth
*Jaw hits floor* - Once again Petri - so many thanks for the amazing GUI code. That's a great looking example, I look forward to playing tomorrow properly!. Am looking forward to XMas day, but am just as much looking forward to the week off around it where I will be half and half modding and drinking cider with family!
Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 2:04 pm
by petri
Sources have been released!
http://grimrock.net/extras/toorum_quest_src.zip
You may use the code and assets to create mods for Legend of Grimrock. You may NOT use them for any other purpose.
Oh, and modding docs have also been updated to 1.3.6.
Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 2:29 pm
by Xanathar
Wow thanks!!
As always (eheh) a request you are totally free to ignore.. some 2D assets aren't in the asset pack like the stat GUI textures or the map book one. Do you have any plan on releasing them or are they meant to stay out of the asset pack ?
Thank you very much!!

Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 2:32 pm
by petri
We'll think about it

Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 2:34 pm
by petri
Anyone interested in modding Toorum's Quest?

Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 4:54 pm
by Billick
petri wrote:Anyone interested in modding Toorum's Quest?

Is Toorum's Quest the prequel to Toorum's Quest 2?

Re: Toorum's Quest II
Posted: Thu Dec 20, 2012 9:38 pm
by JKos
Thanks for the sources, it's really helpful to see how you did all that stuff. I'm not gonna mod Toorum's Quest though

I think that the LoG is bit more interesting game to mod, no offence

Re: Toorum's Quest II
Posted: Thu Dec 27, 2012 1:47 am
by Skuggasveinn
petri wrote:Anyone interested in modding Toorum's Quest?

Challenge accepted
I bring you "Toorum's Quest II HD edition"
The same impeccible gameplay, only with enhance sprites
http://grimrock.nexusmods.com/mods/158
Skuggasveinn.
- edit, spelling and forgot the nexus link