That's a great idea. If you wish you could set all monsters to 0xp and put an onDie hook for everymonster to give the full xp to all party. It's a lot of work, though.Ixnatifual wrote:A different approach to consider that accomplishes the same would be to make monsters award 0 XP.
Another very easy option would be to use an onLevelUp hook. Everytime a champion levels up, if others are behind, they gain enough xp to level to the same level.
Code: Select all
onLevelUp = function(leveledChampion)
for i = 1,4 do
local champion = party:getChampion(i)
while champion:getLevel() < leveledChampion:getLevel() do
champion:levelUp()
end
end
end