Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:
Post
by Neikun » Thu Jan 03, 2013 3:11 am
Kuningas wrote: Excellent idea -- I had thought of a similar thing for the Uggardian. Sadly he doesn't look very fearsome without hands...
Trying to make the armor material doublesided is good. I doubt it'd work right away, but it is nevertheless worth trying.
Idea, give him some hands?
Find where the hands are mapped on the texture image and give it some texture =D
Kuningas
Posts: 268 Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland
Post
by Kuningas » Thu Jan 03, 2013 3:13 am
Neikun wrote: Kuningas wrote: Excellent idea -- I had thought of a similar thing for the Uggardian. Sadly he doesn't look very fearsome without hands...
Trying to make the armor material doublesided is good. I doubt it'd work right away, but it is nevertheless worth trying.
Idea, give him some hands?
Find where the hands are mapped on the texture image and give it some texture =D
Thought of that but got lazy, as usual. : P
BASILEUS
hyteria
Posts: 266 Joined: Sat Dec 29, 2012 8:22 pm
Post
by hyteria » Thu Jan 03, 2013 3:45 am
some idea for living armor based on warden
-removing legs to make it more like a flying creature
-find some simple animation like gasp for move
-change his weapon
-change size to make a normal mob not so big with less hp
by the way i m not skilled enough to such things but if someone is interested lets go)