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Re: [mods]living armor
Posted: Thu Jan 03, 2013 3:11 am
by Neikun
Kuningas wrote:Excellent idea -- I had thought of a similar thing for the Uggardian. Sadly he doesn't look very fearsome without hands...
Trying to make the armor material doublesided is good. I doubt it'd work right away, but it is nevertheless worth trying.
Idea, give him some hands?
Find where the hands are mapped on the texture image and give it some texture =D
Re: [mods]living armor
Posted: Thu Jan 03, 2013 3:13 am
by Kuningas
Neikun wrote:Kuningas wrote:Excellent idea -- I had thought of a similar thing for the Uggardian. Sadly he doesn't look very fearsome without hands...
Trying to make the armor material doublesided is good. I doubt it'd work right away, but it is nevertheless worth trying.
Idea, give him some hands?
Find where the hands are mapped on the texture image and give it some texture =D
Thought of that but got lazy, as usual. : P
Re: [mods]living armor
Posted: Thu Jan 03, 2013 3:45 am
by hyteria
some idea for living armor based on warden
-removing legs to make it more like a flying creature
-find some simple animation like gasp for move
-change his weapon
-change size to make a normal mob not so big with less hp
by the way i m not skilled enough to such things but if someone is interested lets go)