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Re: Unwrapping in blender

Posted: Mon Jan 14, 2013 4:21 am
by Isaac
LordGarth wrote:Still wont unwrap

LG
You have to select the faces that you want unwrapped, and also there are several selection modes for the UV panel, and some of them only show selected faces
Edit: Having just seen your work, I'm pretty you already know this. :oops:

The 'Mark Seams' option (CTRL+E) is used to mark selected edges. Marked seams instruct Blender to cut the UV on the marked Seams; use them to remove some (or all) of the guesswork that the unwrap algorithm must do to unwrap a complex mesh; Mesh design plays an important part in the unwrap; try to ensure that you model clean geometry.

LordGarth wrote:Now one of my unwrap wont export. I guess it is really complicated. Blender just freezes up and says not responding. I give the program like 10 minutes but it never exports the png file.
LG
This is a completed unwrap that you are trying to export an image of (using the Export UV Layout script/ menu option?)?

If nothing works... As a last resort you might try exporting the mesh as OBJ, and see if you can view the UV's in something else... something like Nifscope maybe. If you can see them (meaning they are exporting), try exporting it as OBJ from Nifscope (or another Application), and import that mesh into Blender; see if it can export the UVs of that one.
Sometimes a mesh can develop problems, occasionally some problems go away with re-interpretation. Image

Re: Unwrapping in blender

Posted: Mon Jan 14, 2013 6:01 pm
by LordGarth
The uv layouts are exporting well now. Thx. I still have a problem of multiple materials slots not showing up in the toolkit. I have a slot for the body and head for the atavax inside blender but only the head slot shows up in the toolkit.

LG