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Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:14 pm
by Phlimm
petri wrote:Could you try running the game in windowed or borderless mode (in game options)?
I tried both Normal Windowed mode and Maximized (assuming you meant to make the change on the icon properties). No good either way.
Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:19 pm
by astroman
petri wrote:Could you try running the game in windowed or borderless mode (in game options)?
Can't run it to set anything, I click play from Steam, next thing I see is an alert window with the error message... My DPI was and is stil lat 100%...
Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:20 pm
by petri
Phlimm wrote:petri wrote:Could you try running the game in windowed or borderless mode (in game options)?
I tried both Normal Windowed mode and Maximized (assuming you meant to make the change on the icon properties). No good either way.
Ok, let's try this. Could you browse to your Documents folder and open up the game config file at "Documents\Almost Human\grimrock.cfg". In the file search for a line that says "displayMode = X" where X is a number (probably 1). Change the value 1 to 2 so that the line says "displayMode = 2". This should force on windowed mode.
Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:22 pm
by userwords
same here
intel core e8500
ddr2 4gb
amd 4870
windows 7 64bit ultimate
never found that error on any other game.
error shows when intalling some microsoft vc redist (or something like that)
and for some reason error in system bar shows opera web browser icon

Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:24 pm
by Phlimm
petri wrote:Phlimm wrote:petri wrote:Could you try running the game in windowed or borderless mode (in game options)?
I tried both Normal Windowed mode and Maximized (assuming you meant to make the change on the icon properties). No good either way.
Ok, let's try this. Could you browse to your Documents folder and open up the game config file at "Documents\Almost Human\grimrock.cfg". In the file search for a line that says "displayMode = X" where X is a number (probably 1). Change the value 1 to 2 so that the line says "displayMode = 2". This should force on windowed mode.
You sir, are a god. It worked and then I was able to also set it to Maximized with the game options screen and it now runs!

Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:25 pm
by petri
Ok, good to hear that! Note that if you want to get rid of the window borders you can try setting it to value 3 which means "borderless windowed mode".
Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:27 pm
by astroman
petri wrote:Phlimm wrote:petri wrote:Could you try running the game in windowed or borderless mode (in game options)?
I tried both Normal Windowed mode and Maximized (assuming you meant to make the change on the icon properties). No good either way.
Ok, let's try this. Could you browse to your Documents folder and open up the game config file at "Documents\Almost Human\grimrock.cfg". In the file search for a line that says "displayMode = X" where X is a number (probably 1). Change the value 1 to 2 so that the line says "displayMode = 2". This should force on windowed mode.
Editing config file worked, can play windowed/borderless for now, thanks. Fullscreen *should* work though

Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:29 pm
by petri
Agreed. Perhaps you could help us out by giving some remote debugging assistance? May I contact you tomorrow by sending a PM so we could investigate this further?
Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:38 pm
by userwords
Fix worked somehow game started and could enter options but could not reach apply button as was not visible
i closed game and changed again option to number 1 and resolution to 1920x1080 and this time started in fullscreen
resolution on cfg was previously somethingx599

Re: D3DError - CreateDevice failed: D3DERR_INVALIDCALL
Posted: Wed Apr 11, 2012 9:46 pm
by petri
Ok, thanks for the info. Seems like there is a problem detecting the correct fullscreen resolution on some systems.