Page 2 of 3

Re: Dungeon Master II Hex Margath Mountain

Posted: Wed Jun 12, 2013 9:11 pm
by LordGarth
I have been playtesting some of my second game and it is worst than the first hahahah more scary and much more scary monsters.

Thanks to leki and johnwordsworth for the tools to make new monsters.

LordGarth

Re: Dungeon Master II Hex Margath Mountain

Posted: Sat Jul 27, 2013 10:11 pm
by LordGarth
Making alot of progress.

I might be able to release a version that does not have all the features but still has a lot and is playable.

LordGarth

Re: Dungeon Master II Hex Margath Mountain

Posted: Sat Jul 27, 2013 10:15 pm
by LordGarth
I have 18486 lines of code for the monsters alone

:shock: :twisted: :evil:

This game is meant to be played with imported toons from a finished game of my Dungeon Master The Lord of Chaos game.

Toon lvl 23 or higher should be okay though.

LordGarth

Re: Dungeon Master II Hex Margath Mountain

Posted: Sun Jul 28, 2013 2:58 pm
by bongobeat
These creature are very scary!
You want us to make some nightmare or what? :D

Re: Dungeon Master II Hex Margath Mountain

Posted: Sun Jul 28, 2013 5:14 pm
by LordGarth
You be playing my game in your dreams

MUAHAHAHHAHAHAHAHHAHAHAHAHAH

:twisted: :evil:

LordGarth

Re: Dungeon Master II Hex Margath Mountain

Posted: Fri Aug 02, 2013 5:48 pm
by LordGarth
I will probably have to take crafting out of my game. I am having to put in so many components for the crafting that my dungeon text folder is 1.8 Meg and when I try to export to dat file it says not enough memory.

I may get that 2 gig nvidia card so maybe that will work so I can export. Wont be needed to play the game just to export.

LordGarth

Re: Dungeon Master II Hex Margath Mountain

Posted: Fri Aug 02, 2013 6:01 pm
by undeaddemon
Hey LG -
Not sure if you have tried this but I have had to go into the main game setting - and turn down all the graphic options to build my .dat files.
I have a GTX670 and 16GB of main memory, and I still get the error. I think it related to how the software builds the file - .....

Re: Dungeon Master II Hex Margath Mountain

Posted: Fri Aug 02, 2013 6:09 pm
by Isaac
Why would the memory on the graphics card matter for export? (Not saying it doesn't... but I haven't the slightest idea why it would.)

Re: Dungeon Master II Hex Margath Mountain

Posted: Sat Aug 03, 2013 8:04 pm
by LordGarth
I believe it is talking about video memory.

I would be nice if the software did one floor at a time and when proceeding to the next floor that floor only is loaded and so on.

I have already lowered graphic settings to the lowest possible.

Thx,

LordGarth

Re: Dungeon Master II Hex Margath Mountain

Posted: Thu Aug 29, 2013 5:00 pm
by bongobeat
Hi there!
I didnt notice that, but do we need this stuff to fight these things? :D

Image

I like this one!
Image
anyway, great work, but a little too scary for me :D !