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Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Tue Feb 26, 2013 6:06 pm
by Numberouane
no its before
I cant figure out how to open the doors and get it wiz me

Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Tue Feb 26, 2013 11:36 pm
by SpiderFighter
Congratulations of your mod! You might have more people able to play it if you uploaded it to the Grimrock Nexus.

Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Wed Feb 27, 2013 12:13 am
by Ulwaen
Numberouane >
Did you found the skull ?
Every messages written on the wall have a signification

Tell me if you understand what I meant and if you still need help
SpiderFighter >
http://grimrock.nexusmods.com/mods/208 Here we go! Hope it's working fine ^^
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Wed Feb 27, 2013 12:55 am
by SpiderFighter
Thanks, I'll give it a spin now!
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Wed Feb 27, 2013 11:48 am
by Numberouane
Im starting the temple now

Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Wed Feb 27, 2013 12:45 pm
by Ulwaen

May I ask you, how much time you spent to reach that "level" (temple) and if the difficulty balances sounds right to you?
Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Wed Feb 27, 2013 7:33 pm
by Numberouane
in fact, I was stuck at the very beginning because I missed the button leading upstairs.
Once that done, and following the clue, it took me 1 hour ++. I lost a lot of time in the square area in the prison. I enjoy it a lot as it is different experience.
In fact I was expecting something more insane which would have bored me fast. The difficulty is really balanced and the puzzles are all logic and fun. Very good!
The levels are from my point of view too small compared to the surface available. This is one not positive comment only.
Im stuck now in :
NE part of the maze in temple. Found the drawing but dnt catch it. Found the four levers that are changing the maze... but im turning around now and get bored after 1 hour.
Any help?
Thanks

Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Thu Feb 28, 2013 11:56 am
by Ulwaen
I'm glad you like it :
about the maze :
There is actually 8 levers in the maze.
The first open the maze and the last one will make you get the item.
Every time you activate one lever, there is two way leading each one to an other lever.
But as you have notice, one of both is a trap and send you back to the last lever you have activated (with a little poison gift XD) About this hurry to use the chain to leave the room with the lever, and wait the smoke desappear to use the lever again

So any time you arrive front a lever, add an annotation on your map, then if it's a trap note it !
About the drawing in the alcove, it will be usefull for an other room
However thanks to the "enchant stick", you may return at the entrance of the maze, and if you wish to live the maze, return the stick into the alcove!
Hope this will help
I know, I was really sly for that one ^^,
P.S I really advice you to use you map and put annotation on it

Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Thu Feb 28, 2013 2:08 pm
by Numberouane
Ok I get out of the maze without solving it and
solved the room with the skulls thanks to the drawing. I pull the lever but all gates are closed. i took the sword from alcove but dragon is blocking axe...
I dnt hv any clue how to go further
Need more help

Re: Dhae'l Arkbeth Ruins "Beta test"
Posted: Thu Feb 28, 2013 3:10 pm
by Ulwaen
The last lever in the maze will allow you to get the axe
