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Re: [assets] Water Fountains
Posted: Wed Feb 20, 2013 9:14 pm
by Merethif
This is epic!
Re: [assets] Water Fountains
Posted: Wed Feb 20, 2013 9:31 pm
by Pandafox
ahahah

Re: [assets] Water Fountains
Posted: Wed Feb 20, 2013 10:16 pm
by Komag
Holy crap, that's the best thing I've ever seen in my life!
Ha ha, the guy died trying to warn about the ogre toilets!!!

Re: [assets] Water Fountains
Posted: Wed Feb 20, 2013 10:30 pm
by Ixnatifual
Hah, I knew it!

Re: [assets] Water Fountains
Posted: Fri Feb 22, 2013 5:10 am
by akroma222
Ogre on the loo!!
Too cool for school Skuggs
Fountains are awesome btw... could defo use them with some blood instead of water
....because I am mean

Re: [assets] Water Fountains
Posted: Fri Feb 22, 2013 7:25 am
by Hustin
For what it's worth...
defineObject
{
name = "fountain_alcove",
class = "Alcove",
anchorPos = vec(0, 0.2, 0.38),
targetPos = vec(0, 0.2, 0.38),
targetSize = vec(0.75, 0.15, 0.75),
placement = "wall",
replacesWall = false,
editorIcon = 92,
onInsertItem = function(self, item)
i, j = string.find(item.name, "_key")
k, m = string.find(item.name, "_gem")
return (((i ~= nil) and (j == string.len(item.name))) or
((k ~= nil) and (m == string.len(item.name))) or
(item.name == "rock") or
(item.name == "shuriken"))
and (self:getItemCount() == 0)
end,
}
Also, you have to be a little careful placing items in front of a fountain or it can wind up hiding them (e.g. a flask).
Re: [assets] Water Fountains
Posted: Wed Feb 27, 2013 7:44 pm
by LordGarth
Fountains are awesome and I will be using them. I will see what sick and twisted changes I can make to them.
I love the Ogre on the toilet. hahahahahha
Great job.
LordGarth
Re: [assets] Water Fountains
Posted: Wed Feb 27, 2013 7:52 pm
by Xanathar
Ogre on the toilet => best asset I've ever seen!
fantastic
Re: [assets] Water Fountains
Posted: Wed Feb 27, 2013 8:52 pm
by germanny
Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
Re: [assets] Water Fountains
Posted: Wed Feb 27, 2013 8:59 pm
by Pandafox
germanny wrote:Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
hi,
oh yes of course you can use
And if you want the sound I found for the filling, you can get here :
http://www.pandafox.fr/temp/chaoskey/fullwater.zip