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Re: [assets] Water Fountains

Posted: Wed Feb 20, 2013 9:14 pm
by Merethif
This is epic!

Re: [assets] Water Fountains

Posted: Wed Feb 20, 2013 9:31 pm
by Pandafox
ahahah :lol:

Re: [assets] Water Fountains

Posted: Wed Feb 20, 2013 10:16 pm
by Komag
Holy crap, that's the best thing I've ever seen in my life!

Ha ha, the guy died trying to warn about the ogre toilets!!! :lol: :lol: :lol:

Re: [assets] Water Fountains

Posted: Wed Feb 20, 2013 10:30 pm
by Ixnatifual
Hah, I knew it! :D

Re: [assets] Water Fountains

Posted: Fri Feb 22, 2013 5:10 am
by akroma222
Ogre on the loo!!
Too cool for school Skuggs :D
Fountains are awesome btw... could defo use them with some blood instead of water
....because I am mean 8-)

Re: [assets] Water Fountains

Posted: Fri Feb 22, 2013 7:25 am
by Hustin
For what it's worth...
SpoilerShow
defineObject
{
name = "fountain_alcove",
class = "Alcove",
anchorPos = vec(0, 0.2, 0.38),
targetPos = vec(0, 0.2, 0.38),
targetSize = vec(0.75, 0.15, 0.75),
placement = "wall",
replacesWall = false,
editorIcon = 92,
onInsertItem = function(self, item)
i, j = string.find(item.name, "_key")
k, m = string.find(item.name, "_gem")
return (((i ~= nil) and (j == string.len(item.name))) or
((k ~= nil) and (m == string.len(item.name))) or
(item.name == "rock") or
(item.name == "shuriken"))
and (self:getItemCount() == 0)
end,
}
Also, you have to be a little careful placing items in front of a fountain or it can wind up hiding them (e.g. a flask).

Re: [assets] Water Fountains

Posted: Wed Feb 27, 2013 7:44 pm
by LordGarth
Fountains are awesome and I will be using them. I will see what sick and twisted changes I can make to them.

I love the Ogre on the toilet. hahahahahha

Great job.

LordGarth

Re: [assets] Water Fountains

Posted: Wed Feb 27, 2013 7:52 pm
by Xanathar
Ogre on the toilet => best asset I've ever seen! :D :lol:

fantastic

Re: [assets] Water Fountains

Posted: Wed Feb 27, 2013 8:52 pm
by germanny
Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?

Re: [assets] Water Fountains

Posted: Wed Feb 27, 2013 8:59 pm
by Pandafox
germanny wrote:Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
hi,
oh yes of course you can use ;)
And if you want the sound I found for the filling, you can get here :
http://www.pandafox.fr/temp/chaoskey/fullwater.zip