Page 2 of 2
Re: [Asset] Books
Posted: Sat Mar 02, 2013 10:38 pm
by Neikun
You and I think very much alike, I think!
Re: [Asset] Books + Runebooks
Posted: Sun Mar 03, 2013 9:23 pm
by Mutman
I have finished runebooks

you can donwload them here:
http://grimrock.nexusmods.com/mods/217
Re: [Asset] Books + Runebooks
Posted: Sun Mar 03, 2013 10:48 pm
by Neikun
Thanks, 'man!
Re: [Asset] Books + Runebooks
Posted: Mon Mar 04, 2013 1:48 am
by Vice Dellos
you know this might be an interesting way to teach spells in each book list the speels that rune is used for
Re: [Asset] Books + Runebooks
Posted: Mon Mar 04, 2013 10:50 am
by thomson
You guys may consider using those books together with
grimwidgets.
Example result:
Code to achieve that (together with API documentation):
https://github.com/xanathar/grimwidgets#book-example
Re: [Asset] Books + Runebooks
Posted: Mon Mar 04, 2013 3:03 pm
by Mutman
This is awesome

I couldn't find coding for that book and now I don't have to

thanks

Re: [Asset] Books + Runebooks
Posted: Mon Mar 04, 2013 10:49 pm
by Wanderer
This is indeed awesome
Grimwidgets contains all things I had on my wishlist for the LoG2 Editor.
Actually I really think about modding my AP2 project with LoG1-Editor + Grimwidgets
If I only would knew how long it will last until the release of LoG2, this would make the decision easier
By the way, the Books Asset looks really very nice.
lg Wanderer
Re: [Asset] Books + Runebooks
Posted: Mon Mar 04, 2013 11:23 pm
by Neikun
I think you have plenty of time to go ahead and make your mod now rather than wait.
Re: [Asset] Books + Runebooks
Posted: Mon Mar 04, 2013 11:54 pm
by Komag
That's my guess as well, they're probably a year off or more
Re: [Asset] Books + Runebooks
Posted: Wed Mar 06, 2013 1:13 pm
by Wanderer
yes a year would be just enough time, so after testing your mod and making one more asset pack (I have in mind) I think I will continue modding of AP2.
But actually I have another problem with it, Skugasvein didnt released the Outdoor-Tileset.
