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Re: [WIP] Orwak - Alpha 0.02
Posted: Wed Apr 10, 2013 11:06 pm
by Damonya
New version of the mod.
______
0.02:
* Global:
- Complete test (Thide) and fixes some bugs
- EN version: Fixed all texts (SpiderFighter)
- FR Version: Correction of spelling and reformulations (Thide)
- Complete overhaul of player progress and difficulty of monsters
- Disappearance of the leveled monsters and adding new monsters (new textures)
- Added a Help scripted system with major puzzles (failure counter + self-commentary of the player)
- Integration of the Puzzle Assistance System in a widget option: magic compass.
* Level 2: Completed and tested
- Added a number of decorations
- Added some mini-puzzle
- Editing, adding and improving scripts, sounds and events
- Added objects (hidden and non-hidden)
- Improved game performance (better management of lights)
- Writing new texts
Only 2 levels, but already 11 000 lines in dungeon.lua I'm crazy if I do more than 10 levels.
Re: [WIP] Orwak - Alpha 0.02
Posted: Fri May 03, 2013 10:19 pm
by Damonya
New version of the mod:
http://grimrock.nexusmods.com/mods/242/?
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0.03:
* Global:
- Again changes in improving and difficulty of monsters
- All new monsters now have a personalized AI
- Better management experience points + bonus XP at the end of level (Excel table attached)
- Some minor changes in decoration (level 1 and 2)
* Level 3:
- Complete construction of the level (finished but not tested)
I NEED SOME TESTER, because Thide and Spiderfighter are not available at this time. Thanks
Re: [WIP] Orwak - Alpha 0.03
Posted: Sun May 05, 2013 5:54 pm
by Ulfsark
Hey there, I will give it a try today and tonight when I can.
I had a little time to play before I had to leave, here are a few things I felt could be written a little bit better.
Description
Orginial
Many rumors circulate about Orwak prison.
It's long isolation reinforces all of its existing myths.
The latest say a terrible tragedy has occurred,
forcing the abandonment of its guardians
and the deaths of its captives.
Other rumors say it is built on ancient catacombs
and the dead still roam her halls, hunting intruders.
The oldest stories about Orwak have long been forgotten,
but only a truly sick mind could speak them without trembling.
My Version[/b
Many tales have been told about Orwak prison, which due to its isolation is shrouded in mystery. As of late it is said a terrible tragedy has occurred which forced the guardians to flee and leave the captives to die. Others believe it was built upon ancient catacombs and that the restless dead still roam the silent halls. The oldest tales of Orwak have been long forgotten. Only a truly sick mind could speak them without trembling.
Best of luck!
Cinematic part 2
my version (minor change)
Unfortunately, it is here that you have been sentenced. With blood on your hands, you know you have to pay. In the empire capital punishment is carried out in Orwak Prison, in which one will never escape, where one will stay forever.
Cinematic part 3
Original
Nobody will escort you, The only way is a simple hole, A well that leads to nowhere and announces the end of everything. They throw away now, what we want to forget forever. And what we want today, is simply to erase you.
My version
“Nobody will escort you The only entrance to Orwak is a dark and foreboding hole. The fetid stench of decay rises form the unknown depths, beckoning you to join it. It is here they discard those who they wish to forget, and whom they wish to forget today, is you...”
Re: [WIP] Orwak - Alpha 0.03
Posted: Sun May 05, 2013 8:31 pm
by Damonya
Ok thanks.
If you want I can give you all my text in a separate file .txt

Re: [WIP] Orwak - Alpha 0.03
Posted: Mon May 06, 2013 2:51 am
by Ulfsark
Damonya wrote:Ok thanks.
If you want I can give you all my text in a separate file .txt

That sounds good, Thanks!
send it to
jeffstevensdev@gmail.com please.
Re: [WIP] Orwak - Alpha 0.03
Posted: Wed Sep 10, 2014 1:09 pm
by Damonya
I'm sorry for this long pause, personal duty forced me to abandon this project along the way. Especially as, since the 0.03 version, there is had many bugs including a major preventing squarely to go further than the beginning of level 3. Yet I have spent long hours to build, polish up, correct and even translated into English (being french initially) this mod.
I don't know if there's still a lot of people on Grimrock, but I'm back and I plan to finish this mod.
The 0.04 version is approaching. I have currently fixed many bugs.
Re: [WIP] Orwak - Alpha 0.03
Posted: Wed Sep 10, 2014 4:30 pm
by RMariano
Damonya wrote:I'm sorry for this long pause, personal duty forced me to abandon this project along the way. Especially as, since the 0.03 version, there is had many bugs including a major preventing squarely to go further than the beginning of level 3. Yet I have spent long hours to build, polish up, correct and even translated into English (being french initially) this mod.
I don't know if there's still a lot of people on Grimrock, but I'm back and I plan to finish this mod.
The 0.04 version is approaching. I have currently fixed many bugs.
Good to have you back and yes, there's plenty of us out here.
Looking forward to .04
Re: [MOD] Orwak - Beta 1.0
Posted: Fri Sep 12, 2014 3:07 pm
by Damonya
Hello everyone. And here is the 0.04 alpha version with many bugs fixed. Not knowing whether I could continue to add further levels (time will tell), it is a final version, suitable for opening a beta. So I put an end, and I will mainly focus on possible corrections to existing levels, but nothing prevents me to add, in the future, additional levels to prolong the experience. But having been away for several months I did not feel like making the same mistake and take the risk of leaving a sloppy version with bugs and unfinished.
So is there volunteers testers?

Especially for English.

Re: [MOD] Orwak - Beta 1.0
Posted: Fri Sep 12, 2014 9:12 pm
by leewroy
Well, english is not my main language, but I'm willing to test your module. Actually I was just waiting for something "new" to play

Re: [MOD] Orwak - Beta 1.0
Posted: Mon Sep 15, 2014 8:56 am
by Damonya
You're welcome.
some numbers on the mod:
- Only 3 levels, but I use all the space available per level (it matches the first 6 levels of the main games).
- 89 secrets to find (with many mini-puzzles)
- 55 main puzzles
- Character progression, level 1-9 with associated equipment
- 15 new monsters with a specific IA