Re: Texture / retexturing problem.
Posted: Thu May 09, 2013 10:11 pm
I am equally surprised. I have made sure that the paths and filenames are matching (But with the looking for .tga in a .dds part), so either I've missed something vital, or the problem is elsewhere.remma wrote:Ok so a little baffled now, I've tried to replicate the error in two ways, firstly by changing the name of the image in my script file and secondly by just moving an image out of a folder.
Got the same error in both cases (barring a slightly changed filename)
I have done it a couple of times with different settings, but I will try again as straight forward as possible.remma wrote: Oh and have you re-applied the texture and re-saved the model in GMT after updating your paths?
Sure, here it is:remma wrote: Can you paste a copy of the entry from your materials.lua perhaps?
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defineMaterial{
name = "spider1",
diffuseMap = "mod_assets/textures/monsters/spider1_dif.tga",
specularMap = "assets/textures/monsters/spider1_spec.tga",
normalMap = "assets/textures/monsters/spider1_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 65,
depthBias = 0,
}