Thank you for your positive reaction.
I wanted to create a matrix of symbols on the wall.
But I was not able to set the positions of action zone levers to its model(animation) positions. ( it wos only in center of wall )
[Asset] Ring actuators, Stone and Rune switches
Re: [Asset] Ring actuators, Stone and Rune switches
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
Re: [Asset] Ring actuators, Stone and Rune switches
I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.

SpoilerShow
My Log1 Mod: Master Arrak's Treasure
Re: [Asset] Ring actuators, Stone and Rune switches
You have not a line :Conchron wrote:I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.SpoilerShow
import "mod_assets/ring_actuator/materials.lua"
in your mod_assets/scripts/init.lua
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
Re: [Asset] Ring actuators, Stone and Rune switches
Now I'm getting an Error message instead.
D3DError - CreateTexture failed: D3DERR_INVALIDCALL
D3DError - CreateTexture failed: D3DERR_INVALIDCALL
My Log1 Mod: Master Arrak's Treasure
Re: [Asset] Ring actuators, Stone and Rune switches
Hi,
Im sorry for problems with my mod.
I going to regenerate this texture asap.
In my system isnt problem with this texture.
Can I send you my new textures for testing after re-creating?
Can you some idea for modifited this button ( no problem make some changes for you
If you want )
Im sorry for problems with my mod.
I going to regenerate this texture asap.
In my system isnt problem with this texture.
Can I send you my new textures for testing after re-creating?
Can you some idea for modifited this button ( no problem make some changes for you
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
MultiAlcoveManager, Toolbox, Graphic text,
Re: [Asset] Ring actuators, Stone and Rune switches
Of course, just give me a shout and I'll test them.AdrTru wrote:Can I send you my new textures for testing after re-creating?
One thing that I've been wondering about is if it would be possible to make "discs" with the runes on, then you then have to fit into the correct wall setting. Working almost as keys.AdrTru wrote:Can you some idea for modifited this button ( no problem make some changes for youIf you want )
My Log1 Mod: Master Arrak's Treasure