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Re: [Asset] Ring actuators, Stone and Rune switches
Posted: Mon May 27, 2013 5:08 pm
by AdrTru
Thank you for your positive reaction.
I wanted to create a matrix of symbols on the wall.
But I was not able to set the positions of action zone levers to its model(animation) positions. ( it wos only in center of wall )
Re: [Asset] Ring actuators, Stone and Rune switches
Posted: Mon May 27, 2013 9:31 pm
by Conchron
I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.
Re: [Asset] Ring actuators, Stone and Rune switches
Posted: Mon May 27, 2013 9:45 pm
by AdrTru
Conchron wrote:I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.
You have not a line :
import "mod_assets/ring_actuator/materials.lua"
in your mod_assets/scripts/init.lua
Re: [Asset] Ring actuators, Stone and Rune switches
Posted: Tue May 28, 2013 8:45 am
by Conchron
Now I'm getting an Error message instead.
D3DError - CreateTexture failed: D3DERR_INVALIDCALL
Re: [Asset] Ring actuators, Stone and Rune switches
Posted: Tue May 28, 2013 1:29 pm
by AdrTru
Hi,
Im sorry for problems with my mod.
I going to regenerate this texture asap.
In my system isnt problem with this texture.
Can I send you my new textures for testing after re-creating?
Can you some idea for modifited this button ( no problem make some changes for you

If you want )
Re: [Asset] Ring actuators, Stone and Rune switches
Posted: Tue May 28, 2013 5:12 pm
by Conchron
AdrTru wrote:Can I send you my new textures for testing after re-creating?
Of course, just give me a shout and I'll test them.
AdrTru wrote:Can you some idea for modifited this button ( no problem make some changes for you

If you want )
One thing that I've been wondering about is if it would be possible to make "discs" with the runes on, then you then have to fit into the correct wall setting. Working almost as keys.