work now with playsoundat!
triggered by a plate and timer:
Code: Select all
function startwalking()
playSoundAt("cube_move", 1, 4, 29)
endthis is like chinese for me
do you have an example?
Code: Select all
function startwalking()
playSoundAt("cube_move", 1, 4, 29)
endCode: Select all
function startwalking()
playSoundAt("Volcano", 5, 18, 13)
playSoundAt("Steam", 5, 18, 9)
endCode: Select all
function startwalking()
playSoundAt("Volcano", 5, 17, 19)
playSoundAt("Volcano", 5, 16, 14)
playSoundAt("Steam", 5, 14, 17)
playSoundAt("Steam", 5, 9, 13)
playSoundAt("Volcano", 5, 9, 14)
playSoundAt("Steam", 5, 8, 14)
playSoundAt("Volcano", 5, 4, 15)
playSoundAt("Volcano", 5, 11, 18)
playSoundAt("Steam", 5, 19, 26)
endcheck this thread which solve this issue as well as some other regarding sound problemsbongobeat wrote:I got 2 another issues with the play sound:
when i'm activating sounds in my level 5 dungeon, the sound can be hear in the level 4, exactly when you go over the place where the sound is played in level5, can it be fixed or is it a bug?
editor scriptCode: Select all
function startwalking() playSoundAt("Volcano", 5, 18, 13) playSoundAt("Steam", 5, 18, 9) end