[MOD - Released] "The Missing Heir"

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Ryeath_Greystalk
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Re: [MOD - tester needed] "The Missing Heir"

Post by Ryeath_Greystalk »

Drakkan wrote:hello. If the dungeon is finished (it has ending) I could definitely playtrough it and search for some issues / bugs, let me know.
D.
The dungeon is complete. I've tested it as thoroughly as someone can that knows all the in's and out's. Now it's to the point others need to play because they may do something I didn't think anyone would.

I will PM you a link. Thanks for offering your participation. (I will add your name to the credits for play tester before release,)
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leewroy
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Re: [MOD - being tested currently] "The Missing Heir"

Post by leewroy »

Currently at the end of the second level. No bugs until now :)
Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

leewroy wrote:Currently at the end of the second level. No bugs until now :)
Thanks for doing this testing. Drakken and Isaac found a couple items. They are listed on the first post at the bottom. I will keep it updated as people find issues.
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leewroy
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Re: [MOD - being tested currently] "The Missing Heir"

Post by leewroy »

Stuck...
SpoilerShow
There's a place on the third floor where you have to pits,a plate at the end and two alcoves with "heavy bombs". Tried many things, evn throw the rocks, despite the message, but nothing working to close these pits.
Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

leewroy wrote:Stuck...
SpoilerShow
There's a place on the third floor where you have to pits,a plate at the end and two alcoves with "heavy bombs". Tried many things, evn throw the rocks, despite the message, but nothing working to close these pits.
SpoilerShow
You have to use the bombs. It takes 4 bombs to trigger the plates (having the 4 rocks there is hopefully a clue to need to throw 4 times.). Make sure no rocks are on the plate by pressing the wall button that returns the rocks to you. You must equip the bombs and throw from the space next to the first pit in order for them to reach the plate.
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leewroy
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Re: [MOD - being tested currently] "The Missing Heir"

Post by leewroy »

Thanks dude, let's carry on ;)
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leewroy
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Re: [MOD - being tested currently] "The Missing Heir"

Post by leewroy »

Another problem...
SpoilerShow
Between the coming and goings on levels 3 and 4, I´m stuck with a kind of puzzle. After descending the stairs to the 4th floor, there's a message talking about face the door and tempt the fates, etc, etc. I found two buttons, one at the very begining and other near the locked room with a key in an alcove. Evrytime I press the first, nothing seems to happen, while the second says access denied and a teleport appears leading back to the start.
EDIT:
SpoilerShow
solved, but dunno how. Got the key and now I´ll test it on the previous level. There's something to do wih the scroll pointing directions? "2UL.2D..."?
EDIT 2:
SpoilerShow
now the problem with the three levers, on 4th floor. How to find the third?
Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

Hi leewroy, thanks for keeping with this.

The first issue:
SpoilerShow
That puzzle is just a walk in a certain path type. Throughout that room are hidden pressure plates that increment a counter. The button near the end checks the value of the counter and if it adds up to the correct amount then you get the key or if not go back to start. The button near the start resets the counter, thus the hint "your steps erase".

The note is a path known to work. the directions are if you are looking at the map. so U = up (or north) and d = down (or south), L & R = left and right but they may be east or west depending on whether you are going north or south when you change directions. The 2 means do it twice up to the period . So 2ULD. would mean go Up, Left, Down, Up, Left, Down then to the next direction after the period. I figured just using directions like east, west north & south would be too easy.

The suggested path is one that works, there my be other paths that work also.
The second issue:
Hint:
SpoilerShow
The clue is in the writting o the wall as you enter. The last line says "Three is the perfect number because it has harmony and strife."
The note by the first lever also suggests he had found two levers, but not the third and suggests more meaning to the wall note.
Solution:
SpoilerShow
The third object is not a lever, but a hidden button (temple_button_small) the one that looks like an "X" on the stone.
That is where the clue about the number three comes in - two levers = the harmony, lever and button = the strife.
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leewroy
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Re: [MOD - being tested currently] "The Missing Heir"

Post by leewroy »

Thanks for the support dude.
SpoilerShow
Ok, as your module is getting better and better, the difficult is increasing too. Went to a part where you get the book about Brethen and get 500 xp each member. Got the key that opened the nearby door and there's a teleport leading to another door that I could open with a key I found previously. Now, there's another door with the same lock and I´m out of keys. Don't know where to go, since I couldn't noticed anything new in all the places I visited before and there's still locked rooms on th third and fourth floors...
Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

leewroy wrote:Thanks for the support dude.
SpoilerShow
Ok, as your module is getting better and better, the difficult is increasing too. Went to a part where you get the book about Brethen and get 500 xp each member. Got the key that opened the nearby door and there's a teleport leading to another door that I could open with a key I found previously. Now, there's another door with the same lock and I´m out of keys. Don't know where to go, since I couldn't noticed anything new in all the places I visited before and there's still locked rooms on th third and fourth floors...
This part is a bit hard to give a direct answer to because there are multiple options for which path to choose. The best I can do is give the general layout.

Hint:
SpoilerShow
Once you pass the pits you open with bombs you get 4 keys, one in each room where you use the two levers and pressure plate to open and close the doors. At that point you have two choices for staircases to go down (a north stairs or a south stairs). Either one will take you to a lower room where you will face a challenge and get a prison key and it will take you up a central hall back up to floor 3 room in the middle. At that point you can pick one of the two upper rooms (the key will fit either). Once completed you will be back in the central room and a wall grate will be open to allow you back into the area with the four rooms where you can work your way around to the other side and do the second lower room, get a key and do the second upper room.

So basically do one lower, then one upper, find the open grate (near a dragon statue) do the other lower room, then the other upper.)

From your descriptions so far it sounds like you did the north lower room (the test the fates walk around room), got the key, then did the upper north room (where you read the book). No go back and look for an open grate near the dragons to get back to the other lower staircase.
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