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Re: [MOD] Super Techno Grimrock Fireball Adventure!

Posted: Wed Oct 09, 2013 7:48 pm
by Dr.Disaster
http://steamcommunity.com/sharedfiles/f ... =184702858
and no, it's not cheated, my console is off in general. No import either, i went thru the regular create party screen 8-)

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Posted: Thu Oct 10, 2013 6:46 am
by Scaramuth
Nice work Dr. Disaster! I thought i had programmed it to display your number of deaths at the end but looks like that wasn't functioning, I'll do a quick bug fix and throw a congratulations to you for being the first to survive it into the patch.

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Posted: Sun Oct 13, 2013 4:10 am
by Scaramuth
Ok so I had the text printing to the console thinking it would last longer for your screenshot, but it turns out you have to enable the console for that to work! So I put in a fix that prints it to the HUD and Console. Does anyone know if there is a way to turn the console on for the player automatically?

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Posted: Sun Oct 13, 2013 6:38 am
by Dr.Disaster
Ah no wonder i didn't see a message, my console is usually off. As far as i know enabling the console can be done only via the LoG config file so i fear there won't be an on-the-fly activation.

New pic is up as promised: http://steamcommunity.com/sharedfiles/f ... =185576294