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Re: [Tileset] Town
Posted: Thu Jan 23, 2014 5:21 am
by msyblade
While i have the .dat file, my internet is crippled until this weekend. I will upload it to the nexus on Saturday or Sunday. I don't have the source, but i created a nice little demo town also, which i do have the source for. It's the town from most of the Dev pics in the Lotnr thread.these aren't complete mods, just examples we built for proof of concept.I'll try to have them uploaded by Sunday, and will post here when done. Thanx Drakkan.
Re: [Tileset] Town
Posted: Thu Jan 23, 2014 8:50 am
by chaoscommencer
Hey Skuggasveinn, would you possibly be able to release the forest tileset you had been working on as well? That also looked quite beautiful and useful. The arch teleporters you had done for linking the sets looked really cool too. Thanks!
Re: [Tileset] Town
Posted: Thu Jan 23, 2014 4:22 pm
by Skuggasveinn
The Forest Tileset will see the light of day soon.
Its a part of a mod I'm finishing up.
Forest Tileset is in fact 3 tilesets, Forest, Under the Forest (cave like), and a swamp.
Re: [Tileset] Town
Posted: Thu Jan 23, 2014 6:01 pm
by chaoscommencer
Sweet! Can't wait to see those man!

Caves are definitely badly needed in this game too, considering. Phitt's mine tileset was really nice actually, but it doesn't have the same feel as a natural cave.
Re: [Tileset] Town
Posted: Thu Jan 23, 2014 6:43 pm
by Komag
Very welcome news indeed!
(hmm, forest, under forest, and swamp, sounds like Lands of Lore!)
Re: [Tileset] Town
Posted: Sun Jan 26, 2014 6:34 pm
by msyblade
Got my net back up and was able to upload the .dat's for both Drakkan's Conwyn City, and my proof of concept town with a Tavern, Inn, sewers, and various extra structures and npc models. (from Free3dmodels.com). I will try to find time to package and upload the source files for my town after work (tonight, U.S. Time), The Conwyn City source may be more difficult to obtain whil Drakkan is travelling abroad.If you plan on using the towntile set, these resources can help with ideas, concepts, and implementation.
http://www.nexusmods.com/grimrock/mods/362/?
Re: [Tileset] Town
Posted: Mon Jan 27, 2014 12:09 am
by msyblade
Aaaannnnd the source files are uploading now, apologies for the delay.
Re: [Tileset] Town
Posted: Tue Jan 28, 2014 6:33 am
by Hustin
Gorgeous. If only we had human/elf/dwarf NPC models to fill the tavern and provide quest dialogue!
I wish I had the talents to craft all of the assets that suddenly come to mind: stacks of mugs, tankards, ale and wine bottles, a dartboard, chandeliers, plants, armoires, etc. that you'd find in a lived-in inn.
(I've been playing a lot of NWN2 lately...)
Re: [Tileset] Town
Posted: Tue Jan 28, 2014 7:26 am
by chaoscommencer
Cool stuff. Where did you upload the source files to though msyblade? All I see at
http://www.nexusmods.com/grimrock/mods/362/ is one zip file with the .dat files in it.
Also, loved NWN2 Hustin, too bad the game was so demanding on the system. It actually overheated my old laptop

. Was indeed fun though, much like Baldur's Gate and Icewind Dale.
Re: [Tileset] Town
Posted: Tue Jan 28, 2014 8:11 am
by msyblade
re- uploaded, should be fixed. Let me know if it still doesn't appear.