Page 2 of 6
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Sat Apr 19, 2014 3:00 am
by survival
Yes , it has been done as well - already tested , works great , great plate armor sounds , iron hit 
Now I do some work on Evil Head and Medusa - ranged attack - Fireball + poisons + monster poison particle system , looks cool, some screens soon ...
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Sat Apr 19, 2014 5:08 pm
by survival
Medusa - fast spell attack
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Tue Apr 22, 2014 4:15 pm
by survival
24 New monsters added
1-2-4 Monster Groups
45/50 Levels done
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Tue Apr 22, 2014 4:39 pm
by RMariano
Don't stop now..... you're on a roll!!

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Tue Apr 22, 2014 11:06 pm
by survival
Basicly what im going to do is , add some heavy edited monsters and sounds instead of new floors or walls.
Most mods have exacly the same monsters as orginal game.
Dungeon Master has a simple wall sets , but monsters are much differend and u scared go through the corridor cuz dont know what a hell
strange sound come out of there.
Thats why I used germannys Dungeon Master wall sets , and just decided to focus my brain on a monsters and labirynth.
New monsters starts approx from lev 15 deep of 50 total , but I dont think that someone will get it on lev 45+ deep
Crazy monsters , and lots of fights.
When I done - I will post some info how to survive , small tips.
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Thu Apr 24, 2014 9:26 pm
by survival
Another crazy monster , poison range attack - evil head
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Wed Apr 30, 2014 1:06 am
by survival
Boulder Rock Monster
Mod Completed in 90%

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Tue May 06, 2014 4:50 pm
by survival
This mod is almost ready to go 49 levels has been done.
Ony 1 level left to go.
27 New monsters !!! - Heavy crazy,modded from orginal pack.
Hope this mod will be done by next 1-2 weeks.
Stay tuned !!
Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Tue May 06, 2014 7:29 pm
by survival
Some new crazy stuff:
-Worm (type 4)
-Medusa (Type 3)
29 New Monsters in TOTAL !!

Re: [MOD] [Dungeon Master] Imperial Tomb - New Monsters - 50
Posted: Sat May 10, 2014 10:47 pm
by survival
Some bad news - I have lost 4 levels it get me move back to Floor 44 - lost data
Good news is I re-done it till lev 47 now and I have done 3 new types of Medusas
Screen from one of them - spotted only in deepest floors 45+
