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Re: cast spell by script?
Posted: Fri May 09, 2014 2:53 pm
by Eleven Warrior
So how would you add that to the Log Framework Jkos??
ohh I just add this code to the hook in fw ahy
Code: Select all
onDrawGui = function(g)
g.color(2,2,2,240)
g.drawRect(0, 0, g.width, g.height)
end
Re: cast spell by script?
Posted: Fri May 09, 2014 3:05 pm
by Diarmuid
Eleven Warrior wrote:Oh and don't stop working on Dark Dale it's going to be awesome.. The Shop system you have is so cool with the asking price of items and the buying price, man cant wait till this game is out. I (myself) think it will kill LOG 2, it offers so much more that that game. errrrrrrrrrrrrr sorry I should not talk like that..........I have been following your posts, and I like what I see awesome

keep up the good work. PLEASE GET DARK DALE UP AND GOING MATE

Let's not get over excited here... In all honestly I think LoG 2 will probably be better, as Almost Human have more experience, resources and talent. But it doesn't mean I can't do a fun game still, and it's not exactly the same either, so I consider my own project complementary rather than competing. Proof is I definitely haven't stopped my implication with the community over here

.
As for ORRR2 and light tracking, the sources are all there.
Re: cast spell by script?
Posted: Fri May 09, 2014 3:36 pm
by JKos
Eleven Warrior wrote:So how would you add that to the Log Framework Jkos??
ohh I just add this code to the hook in fw ahy
you can do something like this:
Code: Select all
function darkness(active)
if active then
fw.setHook('party.darkness.onDrawGui',function(g)
g.color(2,2,2,240)
g.drawRect(0, 0, g.width, g.height)
end)
else
fw.removeHook('party.darkness.onDrawGui')
end
end