Re: 7 Character Classes
Posted: Mon Oct 06, 2014 2:06 pm
The more classes, the merrier!
This is just a guess, really, but I'm thinking the classes will be something among these lines:
- Warrior (which can be subspecced into a knight, berserker, etc.)
- Mage (with the option to choose the character's speciality, namely fire, earth, ice, or air, or perhaps even 2 out of these 4)
- Rogue/Assassin/Thief (similar to the first game, minus the ranged weaponry. Rogues would be able to stand in the front line with good evasion, or stay at the back to backstab and/or throw projectiles)
- Ranger (I believe a ranger-type class will come to be, which can be specialized in different types of ranged weapons, such as bows, crossbows or guns. However, it may also be possible to have two ranger classes: a bowman class that only uses bows and crossbows AND a gunsman class that only uses guns. /shrug)
- Engineer/Tinkerer (a tinkerer class does not seem unlikely to me, especially since in the ratling description you get some information that they make good ones. Maybe they are able to craft items, like bombs and skeleton-keys, reverse-engineer objects to get parts and schematics, and so forth)
- Healer/Support (a support class seems possible as well, to cast healing spells, strength buffs, and the sort. Maybe this class has bonuses to cooking/brewing potions)
- Dark Caster (this one is purely a shot in the dark, but perhaps another class is a warlock/necromancer-type one. Basically, a mage with darker intents)
--
Whatever the real classes are, I'm sure I'll be more than happy, especially considering that you may optimize them differently, allowing very versatile gameplay!
This is just a guess, really, but I'm thinking the classes will be something among these lines:
- Warrior (which can be subspecced into a knight, berserker, etc.)
- Mage (with the option to choose the character's speciality, namely fire, earth, ice, or air, or perhaps even 2 out of these 4)
- Rogue/Assassin/Thief (similar to the first game, minus the ranged weaponry. Rogues would be able to stand in the front line with good evasion, or stay at the back to backstab and/or throw projectiles)
- Ranger (I believe a ranger-type class will come to be, which can be specialized in different types of ranged weapons, such as bows, crossbows or guns. However, it may also be possible to have two ranger classes: a bowman class that only uses bows and crossbows AND a gunsman class that only uses guns. /shrug)
- Engineer/Tinkerer (a tinkerer class does not seem unlikely to me, especially since in the ratling description you get some information that they make good ones. Maybe they are able to craft items, like bombs and skeleton-keys, reverse-engineer objects to get parts and schematics, and so forth)
- Healer/Support (a support class seems possible as well, to cast healing spells, strength buffs, and the sort. Maybe this class has bonuses to cooking/brewing potions)
- Dark Caster (this one is purely a shot in the dark, but perhaps another class is a warlock/necromancer-type one. Basically, a mage with darker intents)
--
Whatever the real classes are, I'm sure I'll be more than happy, especially considering that you may optimize them differently, allowing very versatile gameplay!