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Re: Antialiasing (+Workarounds)

Posted: Fri Oct 17, 2014 9:08 pm
by Hatman
Just found a solution. SweetFX.
Definately the best option so far. The standard settings (SMAA+Luma Sharpening+Vibrance) not only give great antialiasing but make the images and textures actually sharper.

Updating 1st post.

Re: Antialiasing (+Workarounds)

Posted: Sat Oct 18, 2014 12:33 am
by eLPuSHeR
Thanks. I am giving it a shot. 8-)

Re: Antialiasing (+Workarounds)

Posted: Sat Oct 18, 2014 9:17 pm
by cfisher2833
If you have an AMD GPU, you can also force MLAA (pretty decent post-processing AA) via the Catalyst Control Panel. It works pretty damn well--the only time I ever really notice jaggies are with the spike traps. I found it to be more effective than the SweetFX SMAA.

Re: Antialiasing (+Workarounds)

Posted: Sat Oct 18, 2014 11:39 pm
by eLPuSHeR
I have started a new game just to check and I am not seeing any jaggies in the prison box bars at 1440x900 without doing anything. Of course AA is Application Controlled under nVidia's Control Panel.

Re: Antialiasing (+Workarounds)

Posted: Sun Oct 19, 2014 4:18 am
by zaboomafoozarg
cfisher2833 wrote:If you have an AMD GPU, you can also force MLAA (pretty decent post-processing AA) via the Catalyst Control Panel. It works pretty damn well--the only time I ever really notice jaggies are with the spike traps. I found it to be more effective than the SweetFX SMAA.
Good find - MLAA for AMD cards works quite well for me! And performance is hardly affected at 1440p maxed out on a Radeon HD 7950.

Re: Antialiasing (+Workarounds)

Posted: Sun Oct 19, 2014 7:29 am
by Cancle
Standard settings in Sweetfx works well for me, as OP states.

Re: Antialiasing

Posted: Tue Oct 21, 2014 10:00 am
by Lippo
Alfheira wrote:Downsampling works fine. I'm using a 2560x1440 resolution on a 1980x1080 Monitor. Still a little jagged and a bigger UI would be nice but it works.
Yes, downsampling works and looks incredible, but the lack of UI size controls really hurts.
Would love to use 4xSSAA combined with post AA, but having UI and text half the size isn't optimal..

Re: Antialiasing (+Workarounds)

Posted: Thu Oct 23, 2014 8:43 am
by eLPuSHeR
New GeForce 344.48 come with DSR (Dynamic Super Resolution).

https://forums.geforce.com/default/topi ... -22-14-/1/

Re: Antialiasing (+Workarounds)

Posted: Thu Oct 23, 2014 11:01 pm
by Dr.Disaster
eLPuSHeR wrote:New GeForce 344.48 come with DSR (Dynamic Super Resolution).

https://forums.geforce.com/default/topi ... -22-14-/1/
Heh now that's some funny thing; DSR allows me to select resolutions of up to 3840x2160 -> 4k HD in the LoG2 resolution list.
A single GTX 760 is not powerful enough to render 4k HD but 2560x1440 or even 2880x1620 seems managable. A drawback is that due to the downscaling process of DSR the UI becomes really small on screen so there is a natural limit to it anyway.

Re: Antialiasing (+Workarounds)

Posted: Thu Oct 23, 2014 11:25 pm
by eLPuSHeR
But I am wondering whether this DSR hype could be worth it or not.