[Guide] How to Make Outdoor Areas

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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: Guide: How to Make Outdoor Areas

Post by Chimera005ao »

Alright, so I have grass, and a sky, and water.
I put trees in, works fine.
Put in dungeon floor, and it has a ceiling. Set ceiling height to negative, so it'll be under ground, still can't walk on it.
Also find dungeon walls have to have dungeon floor near it, otherwise it looks like the sky, and if the floor isn't on all sides, the extra sides look like the sky.
Any suggestions?
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Rubilax
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Re: Guide: How to Make Outdoor Areas

Post by Rubilax »

Chimera005ao wrote:Alright, so I have grass, and a sky, and water.
I put trees in, works fine.
Put in dungeon floor, and it has a ceiling. Set ceiling height to negative, so it'll be under ground, still can't walk on it.
Also find dungeon walls have to have dungeon floor near it, otherwise it looks like the sky, and if the floor isn't on all sides, the extra sides look like the sky.
Any suggestions?
Making non-outdoor tilesets work outdoors is possible, but it requires extra work. Unfortunately, you can't always throw down the tiles and get the result you like, instead you have to build the areas yourself using dungeon_floor or dungeon_wall combined with dungeon_ceiling in order to make rooms. Think about it like making a dungeon in the editor without our handy tile tool. Another thing I've noticed when you're placing non-outdoors walls is that you have to make the facing direction the opposite of the direction you want the wall to be visible from. So for example if you are on the bottom of the screen looking to the top, you should have the facing direction of the wall on the top arrow. You'll also need to double this up by placing another wall in the same spot with the opposite direction. It's a chore but this is the best way I've found so far.

Also note that heightmapping with dungeon/castle/whatever_floor tiles does not work favorably, tiles do not warp, instead they just float up, revealing skybox. People like me who want to get really creative with the new editor sadly can't do some things because heightmapping and tile placement in general doesn't always work.
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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: Guide: How to Make Outdoor Areas

Post by Chimera005ao »

People like me who want to get really creative with the new editor sadly can't do some things because heightmapping and tile placement in general doesn't always work.
I wonder if it is something they plan to fix, or if it is just the way it is and we have to work around it.
That's something I loved about the first Grimrock's editor. It was easy to get into and figure out all kinds of things yourself.
Code and asset editing were there for more advanced things, but there was still plenty you could do without looking at code.
I guess it'll take some getting used to the changes.
NutJob
Posts: 426
Joined: Sun Oct 19, 2014 6:35 pm

Re: Guide: How to Make Outdoor Areas

Post by NutJob »

Rubilax wrote:Owl, were you going to go over more advanced things in your guide? I was planning on showing how to create buildings, making a guard tower, ect based on things I'm doing for my very own map. I just wanted to make sure that people found this useful beforehand.
Very much so, thank you.
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Rubilax
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Re: Guide: How to Make Outdoor Areas

Post by Rubilax »

You're welcome, I'll be adding some more entries soon!
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Rubilax
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Re: Guide: How to Make Outdoor Areas

Post by Rubilax »

Added section on making the guard post. The same concepts apply to buildings, but I'll still be writing about that.
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SnowyOwl47
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Re: Guide: How to Make Outdoor Areas

Post by SnowyOwl47 »

Chimera005ao wrote:
People like me who want to get really creative with the new editor sadly can't do some things because heightmapping and tile placement in general doesn't always work.
I wonder if it is something they plan to fix, or if it is just the way it is and we have to work around it.
That's something I loved about the first Grimrock's editor. It was easy to get into and figure out all kinds of things yourself.
Code and asset editing were there for more advanced things, but there was still plenty you could do without looking at code.
I guess it'll take some getting used to the changes.
A Super Easy thing you can do is just use those handy teleports, or those handy exits and stuff to go to another level that has everything set up for outdoor, unless your talking about making a dungeon with grass inside of it... thats a little more complicated very different and is easy then you might think though.

LOG2 Is much more complicated to us because we don't know much even though I basically am set I know basically everything :geek: it is actually pretty easy if you think about it.

I Easily just took a dungeon floor and set the ceil to -7 and placed it the ceiling was gone and the floor tile was still there in perfect order I don't see your problem...
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Rubilax
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Re: Guide: How to Make Outdoor Areas

Post by Rubilax »

SnowyOwl47 wrote:I Easily just took a dungeon floor and set the ceil to -7 and placed it the ceiling was gone and the floor tile was still there in perfect order I don't see your problem...
Either way if you just want a floor you may find it easier to place x_floor tiles.

Also LoG 2's editor is somewhat easy to use, but the lack of any tutorial left us to learn on our own. I'm not trashing the devs here, they have more important matters to deal with, but at least we found it easy to get the basics. Mostly we just need to know how to script boss fights, wizard cinematics, and maybe other hidden things. There's possibly even things that are possible that we thought were impossible. We won't know until the guides are done :3
Last edited by Rubilax on Mon Oct 20, 2014 6:07 am, edited 1 time in total.
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SnowyOwl47
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Re: Guide: How to Make Outdoor Areas

Post by SnowyOwl47 »

Rubilax wrote:
SnowyOwl47 wrote:I Easily just took a dungeon floor and set the ceil to -7 and placed it the ceiling was gone and the floor tile was still there in perfect order I don't see your problem...
Either way if you just want a floor you may find it easier to place x_floor tiles.
Thats not really easier... All you do to just have a floor is to just place the tiles with the ceiling -7 xD
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Rubilax
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Re: Guide: How to Make Outdoor Areas

Post by Rubilax »

SnowyOwl47 wrote:
Rubilax wrote: Either way if you just want a floor you may find it easier to place x_floor tiles.
Thats not really easier... All you do to just have a floor is to just place the tiles with the ceiling -7 xD
If it causes issues in a certain situation, it may be easier.
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