Events

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Xanathar
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Joined: Sun Apr 15, 2012 10:19 am
Location: Torino, Italy
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Re: Events

Post by Xanathar »

There's no way to detect when player loads the game as far as I know.
IIRC a way which worked in Log1 was spawning a never-dying FX at runtime and detecting if it still existed, as they weren't restored by save/load cycles (but also going to the menu and change screen resolution, etc.).

Not sure if the technique works in Log2,though, I can't try at this time (also because I don't know how to define a FX yet :P )
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